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Ballistics chart for 5.56, .300 Blackout, and .308: bullet drop, velocity, and energy at 100/200/300/500/800 yards. Includes a free trajectory calculator for custom loads, zero distances, and wind.
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The ballistics chart below compares bullet drop, velocity, and energy for 5.56 M193, .300 BLK 125gr supersonic, and .308 168gr Match from 100 to 800 yards. Below the chart, a physics-based calculator lets you generate a custom dope card for your barrel length, zero distance, wind, and altitude.
Drop figures use a 50-yard zero for 5.56 and .300 BLK, and a 100-yard zero for .308. Velocities and energies are from common factory loads at typical chronographed muzzle velocities; your specific barrel and lot will vary by 50-100 fps. For exact numbers, use the calculator below.
| Range | 5.56 M193 (16") | .300 BLK 125gr (16") | .308 168gr Match (20") |
|---|---|---|---|
| Muzzle | 3,130 fps / 1,196 ft-lbs | 2,215 fps / 1,360 ft-lbs | 2,650 fps / 2,620 ft-lbs |
| 100 yd | +1.3" / 2,830 fps / 977 ft-lbs | +0.5" / 1,990 fps / 1,099 ft-lbs | 0" / 2,520 fps / 2,369 ft-lbs |
| 200 yd | -3.0" / 2,460 fps / 738 ft-lbs | -10" / 1,780 fps / 879 ft-lbs | -3.4" / 2,395 fps / 2,139 ft-lbs |
| 300 yd | -14" / 2,120 fps / 549 ft-lbs | -38" / 1,590 fps / 701 ft-lbs | -13" / 2,275 fps / 1,931 ft-lbs |
| 500 yd | -65" / 1,520 fps / 282 ft-lbs | -160" / 1,230 fps / 419 ft-lbs | -54" / 2,045 fps / 1,560 ft-lbs |
| 800 yd | -270" / ~960 fps (transonic) / 113 ft-lbs | -680" / ~870 fps (subsonic) / 210 ft-lbs | -195" / 1,720 fps / 1,104 ft-lbs |
Takeaway: 5.56 stays supersonic to ~650 yards from a 16" barrel; .300 BLK supersonic loads run out of energy past 300 yards; .308 Match holds 1,000+ ft-lbs to 800 yards and stays supersonic past 1,000.
Sling, light, backup sights, and QD mounts, the upgrades most builders add first.
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Ballistic Coefficient (BC): Higher BC means less drop and wind drift. Use G1 for most shooting under 600 yards, G7 for precision beyond 600.
Environmental Factors: Higher altitude and temperature reduce air density, making bullets drop less. Humidity has minimal effect.
Practical Use: Use the calculator below to generate dope cards. Holdovers work for dynamic shooting inside 400 yards; dial turrets for precision beyond that.
New ballistic charts, environmental correction data, and match ammo rankings go to subscribers before the guide refreshes.
External ballistics is the study of bullet behavior after leaving the barrel. Once the projectile exits the muzzle, it's subject to gravity, air resistance, and wind. These forces cause the bullet to drop below your line of sight and drift laterally in crosswinds.
Understanding these forces lets you predict where your bullet will impact at any distance. This knowledge is essential for making accurate shots beyond close range, whether you're shooting steel at 300 yards or hunting at 400.
The ballistic coefficient measures how well a bullet resists air drag. A higher BC means the bullet retains velocity better, drops less, and drifts less in wind. BC depends on bullet weight, diameter, and shape.
Bullets are compared against standard projectile shapes. G1 is the traditional reference based on a flat-base bullet from the 1800s. G7 is based on a modern boat-tail bullet and is more accurate for today's projectiles.
For practical purposes under 600 yards with quality ammunition, G1 data works fine. For precision work beyond 600 yards, G7 values provide better accuracy. High-BC match bullets are where this matters most: the 6.5 Creedmoor 140gr ELD Match (0.584 G1) stays supersonic past 1,400 yards, while a typical 5.56 62gr load (0.304 G1) goes transonic around 800.
Air density affects how much drag the bullet experiences. Lower air density means less drag, so the bullet retains velocity better and drops less.
Higher altitude means lower air pressure and density. At 5,000 feet, air density is about 85% of sea level. This reduces drag and can change your drop by several inches at long range. Shooters in Denver or Salt Lake City will notice their rifles shoot flatter than at sea level.
Hot air is less dense than cold air. A 40-degree temperature swing can change point of impact by 1-2 inches at 300 yards. If you zero at 70F, expect to shoot slightly high on a 100F summer day and low in 30F winter conditions.
Water vapor is lighter than the nitrogen and oxygen it displaces, so humid air is actually less dense. However, the effect is small, typically less than 1% change in air density. You can usually ignore humidity unless you're doing precision work at extreme range.
Calculate bullet drop, wind drift, and trajectory from 0-1000 yards. Select a preset ammunition profile or enter custom ballistic data.
BC: 0.243 (G1)
Velocity: 3240 fps
Weight: 55 gr
Standard military ball ammunition. High velocity, velocity-dependent fragmentation.
Right Crosswind at 10 mph
Point Blank Range
225 yd
Hold center, stay inside 8" vitals
Supersonic Through
600+ yd
Accuracy degrades past the transonic zone
Velocity @ 600 yd
1282 fps
From 3240 fps at the muzzle
Energy @ 600 yd
201 ft-lbs
Retained kinetic energy at max range
| Range | Vel | Energy | TOF | Drop | MOA | Drift | MOA |
|---|---|---|---|---|---|---|---|
| 0 yd | 3240 | 1282 | 0.000s | -2.5" | 0.0 | 0.0" | 0.0 |
| 50 yd | 3030 | 1121 | 0.048s | -0.8" | 1.5 | +0.3" | +0.5 |
| 100 yd | 2829 | 977 | 0.099s | 0.0" | 0.0 | +1.2" | +1.1 |
| 150 yd | 2638 | 850 | 0.154s | -0.3" | 0.2 | +2.7" | +1.7 |
| 200 yd | 2454 | 736 | 0.213s | -1.9" | 0.9 | +4.9" | +2.3 |
| 250 yd | 2278 | 634 | 0.276s | -4.9" | 1.9 | +7.9" | +3.0 |
| 300 yd | 2109 | 543 | 0.345s | -9.6" | 3.0 | +11.8" | +3.8 |
| 350 yd | 1948 | 463 | 0.419s | -16.2" | 4.4 | +16.7" | +4.6 |
| 400 yd | 1794 | 393 | 0.499s | -25.2" | 6.0 | +22.7" | +5.4 |
| 450 yd | 1649 | 332 | 0.586s | -36.8" | 7.8 | +29.9" | +6.3 |
| 500 yd | 1515 | 280 | 0.681s | -51.7" | 9.9 | +38.4" | +7.3 |
| 550 yd | 1392 | 237 | 0.785s | -70.3" | 12.2 | +48.5" | +8.4 |
| 600 yd | 1282 | 201 | 0.897s | -93.4" | 14.9 | +60.1" | +9.6 |
Line of sight = 0". Drop shown in inches.
Range in yards. Highlighted dot = zero distance (100 yd).
Prefer a dedicated workspace? The standalone ballistics calculator is the same solver on its own page, built for saving DOPE cards and running load comparisons back to back.
There are two ways to compensate for bullet drop: hold over the target with your reticle, or dial your turret to move the point of impact up.
Both are angular measurements used to quantify adjustments. Neither is inherently better: choose based on your optic.
A "dope card" is a quick-reference chart of your drop and drift corrections at various distances. Use the calculator above to generate your data, then record it on a card taped to your stock or stored in a scope cover.
Verify your calculated dope at the range. Real-world performance may vary slightly from calculated values due to lot-to-lot ammo variation, chronograph accuracy, and shooting conditions. A real muzzle velocity from a shooting chronograph is the single biggest accuracy unlock for the calculator above; box-velocity numbers routinely miss true MV by 50-100 fps.
This calculator uses a point-mass trajectory model with atmospheric corrections. It provides accurate predictions for most shooting scenarios but has limitations:
For practical rifle shooting to 600 yards, these limitations are negligible. Always verify your data at the range before relying on it in the field.
Precision at distance requires quality glass. These optics offer the turret tracking and reticle systems discussed above. For a broader comparison, see our best LPVO guide or the zeroing guide to dial in your new optic.
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Ballistic calculations are only as good as your ammo consistency. Match-grade loads minimize lot-to-lot velocity variation. See our 5.56 ammo selection guide and best .308 ammo guide for detailed load comparisons. The .30-06 vs .308 comparison breaks down how the two .30-caliber loads differ on velocity, energy, and recoil.
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Avid shooter with 10+ years of experience including competition shooting, and an associate member of the Professional Outdoor Media Association (POMA). Built 10+ AR-pattern rifles and several handgun platforms for home defense, competition, and suppressed night shooting.
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