Home/Articles/Industry
Industry

Tomb Raider Guns: Lara Croft’s Weapons in Every Main Game

Every gun and major field tool Lara Croft carries across the 12 released main Tomb Raider games, with screenshots and the real firearms that inspired them.

Author
AB
Read
82 min
Platform
Pistol
Tomb Raider Guns: Lara Croft’s Weapons in Every Main Game header image

Key Takeaways

  • The classic games: Lara starts with unlimited dual pistols, then packs shotguns, machine pistols, rifles, launchers, and increasingly specialized expedition tools.
  • The Legend trilogy: dual pistols remain the signature, but the grapple, light, binoculars, PDA, and field equipment become just as important as the guns.
  • The Survivor trilogy: the bow becomes Lara's defining weapon and traversal tool, backed by upgradeable handgun, rifle, and shotgun families.
  • The real-world matches: most models are fictional. The strongest visual links include the Browning Hi-Power, Uzi and MAC-10, Mossberg 500, Franchi SPAS-12, HK MP5, Desert Eagle, HK USP Match, Beretta 92, 1911, and CZ 75.

Lara Croft Has Had Three Different Arsenals

Lara Croft's twin pistols are one of gaming's cleanest character signatures. The holsters tell you who she is before the camera reaches her face. Yet the guns around those pistols have changed with every version of Tomb Raider.

The six Core Design games treat Lara like an arcade-action heroine. She can fit a shotgun, two submachine guns, a heavy handgun, a grenade launcher, a harpoon gun, and several ancient artifacts into the same backpack. Each weapon has a simple job, and the player keeps the whole collection until the level or story takes it away.

Legend and Underworld make the carried gun loadout smaller and more deliberate. Lara keeps her pistols, usually carries one major secondary weapon, and relies more heavily on grapples, lights, scanners, cameras, and communications gear. Anniversary keeps the classic pickup structure: its pistols, .50 pistols, mini SMGs, and shotgun can remain in Lara's inventory together. The Survivor trilogy changes the center again. Bows, axes, rope, and upgrade trees turn equipment into a progression system.

Tomb Raider (1996): Four Guns, Four Clear Jobs

Weapons: dual pistols, Shotgun, magnums, and dual “Uzis.” Field gear: medipacks, compass, keys, puzzle objects, artifacts, and Lara's bottomless backpack.

The first game gets its weapon ladder right because every pickup changes the rhythm. The pistols have unlimited ammunition and cover routine fights. The shotgun trades range and fire rate for a heavy close hit. The magnums keep the two-handed firing pose while adding power. The Uzis turn late fights into a flood of automatic fire.

The in-game name is simply Shotgun. The original 1996 model is a generic pistol-grip pump with no reliable real-world identity. The remaster redraws it as a customized Mossberg 500AT Cruiser with a wooden fore-end and an oversized muzzle brake. The “Uzis” have the opposite naming problem: their short, square receivers look much more like Ingram MAC-10s than full-size Uzis. The “Magnums” are not revolvers at all. The original pair resembles early Desert Eagle pistols, while the remaster shifts to the shorter Desert Eagle L5 profile.

Lara's standard pistols are best read as Browning Hi-Power-inspired handguns. The long slide, exposed hammer, grip shape, and compact profile point in that direction, but the 1996 model is too abstract for a firm identification. The result mattered more than the reference: two silver pistols created a silhouette that survived every reboot.

Complete player-operated firearm, launcher, and mounted-weapon index: 4 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Tomb Raider (1996) appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

Pistols

Identification: Browning Hi-Power

Lara's default twin pistols have unlimited ammunition and no player-controlled reload cycle.

Lara Croft aiming both Pistols in the Tomb Raider I-III Remastered version of Tomb Raider
Pistols in Tomb Raider (1996). (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Browning Hi-Power 9mm pistol, the closest real-world match for Lara's classic Pistols
Real-world reference: Browning Hi-Power. (Credit: Rama, CC BY-SA 2.0 FR)

Game image and identification source · Real-firearm photo source

Shotgun

Identification: Generic pump shotgun in the original; customized Mossberg 500AT Cruiser in the remaster

The game's only shoulder arm fires one shell per pump-action shot and uses limited ammunition.

Lara holding the Shotgun in Tomb Raider I-III Remastered
Shotgun in Tomb Raider (1996). (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Mossberg 500 pump-action shotgun, the family represented by the remastered Shotgun
Real-world reference: Generic pump shotgun in the original; customized Mossberg 500AT Cruiser in the remaster. (Credit: CCH A. Dumoutier / SIRPA Terre, Licence Ouverte)

Game image and identification source · Real-firearm photo source

Magnums

Identification: Desert Eagle Mark I-style pistols in the original; Desert Eagle L5-style pistols in the remaster

The dual Magnums spend limited ammunition but inflict more damage per shot than the unlimited Pistols.

Lara firing the dual Magnums in Tomb Raider I-III Remastered
Magnums in Tomb Raider (1996). (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
A 357 Magnum Desert Eagle shown as a family comparison for Tomb Raider's Magnums
Real-world reference: Desert Eagle Mark I-style pistols in the original; Desert Eagle L5-style pistols in the remaster. (Credit: LWF, CC BY 2.5)

Game image and identification source · Real-firearm photo source

Uzis

Identification: Ingram MAC-10

The dual Uzis deliver a much higher rate of fire than the Pistols while drawing from a limited ammunition supply.

Lara firing the dual Uzis in Tomb Raider I-III Remastered
Uzis in Tomb Raider (1996). (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Ingram MAC-10 submachine gun, the closest visual match for the classic Uzis
Real-world reference: Ingram MAC-10. (Credit: Mike Cumpston / Mcumpston, public domain)

Game image and identification source · Real-firearm photo source

Tomb Raider II (1997): The Arsenal Nearly Doubles

Weapons: dual pistols, Shotgun, automatic pistols, dual “Uzis,” M16, grenade launcher, and harpoon gun. Field gear: flares, medipacks, motorboat, and armed snowmobiles.

Tomb Raider II adds a weapon for almost every distance. The automatic pistols sit between the free starting pistols and the Uzis. The game's fully automatic pistols visually resemble semiautomatic Intratec TEC-22 pistols more than conventional service handguns. The game's “Uzis” often have the square receiver and short profile of a MAC-10, one of several cases where the inventory name and model do not quite agree. The Shotgun is essentially the first game's generic pistol-grip pump. The remaster again gives it the customized Mossberg 500 Cruiser treatment.

Tomb Raider II calls its long gun simply the M16. The original inventory model is closest to an M16A1. Promotional art drops the forward assist and looks more like a civilian Colt SP1, while the remaster combines an XM16E1-style receiver with an A2 handguard. Lara first finds it late in the Diving Area. Miss that pickup and replacement rifles appear aboard the Maria Doria and on The Deck.

The M16 has the longest lock-on range in Lara's arsenal and delivers strong fully automatic fire. Its cost is handling. Lara fires from the shoulder while planted and from the hip while moving, but changing between those stances creates a long delay. The rifle is strongest when she can open a fight from range, not while flipping around a tight room.

The other two newcomers solve special problems. The visually generic grenade launcher cycles like a single-shot M79 and gives Lara a heavy answer to clustered enemies. The fictional Harpoon Gun is her only underwater firearm and automatically reloads after four shots. Flares and vehicles are the larger design change: equipment now opens dark routes and carries Lara through a level instead of only helping her win a fight.

Complete player-operated firearm, launcher, and mounted-weapon index: 8 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Tomb Raider II appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

Pistols

Identification: Browning Hi-Power

The twin Pistols remain Lara's unlimited-ammunition fallback and require no ammunition pickups.

Lara firing the Pistols in Tomb Raider II Remastered
Pistols in Tomb Raider II. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Browning Hi-Power 9mm pistol, the closest real-world match for Lara's classic Pistols
Real-world reference: Browning Hi-Power. (Credit: Rama, CC BY-SA 2.0 FR)

Game image and identification source · Real-firearm photo source

Shotgun

Identification: Generic pump shotgun in the original; customized Mossberg 500AT Cruiser in the remaster

Unlike the first game, Tomb Raider II gives Lara the Shotgun at the start of The Great Wall.

Lara holding the Shotgun in Tomb Raider II Remastered
Shotgun in Tomb Raider II. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Mossberg 500 pump-action shotgun, the family represented by the remastered Shotgun
Real-world reference: Generic pump shotgun in the original; customized Mossberg 500AT Cruiser in the remaster. (Credit: CCH A. Dumoutier / SIRPA Terre, Licence Ouverte)

Game image and identification source · Real-firearm photo source

Automatic Pistols

Identification: Intratec TEC-22 visual basis; the real TEC-22 is semiautomatic

The game depicts the paired weapons firing fully automatically, despite the semiautomatic real-world visual reference.

Lara firing the Automatic Pistols in Tomb Raider II Remastered
Automatic Pistols in Tomb Raider II. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Intratec TEC-22 pistol, the visual basis for Tomb Raider II's Automatic Pistols
Real-world reference: Intratec TEC-22 visual basis; the real TEC-22 is semiautomatic. (Credit: Rouven74, CC BY-SA 4.0)

Game image and identification source · Real-firearm photo source

Uzis

Identification: Ingram MAC-10

Each hit does the same damage as a Pistol hit, but the paired Uzis fire far faster.

Lara firing both remastered MAC-10-style Uzis at a cultist in Tomb Raider II
Uzis in Tomb Raider II. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Ingram MAC-10 submachine gun, the closest visual match for the classic Uzis
Real-world reference: Ingram MAC-10. (Credit: Mike Cumpston / Mcumpston, public domain)

Game image and identification source · Real-firearm photo source

M16

Identification: M16A1 in the original; XM16E1 receiver with an M16A2-style handguard in the remaster

The M16 has the game's longest target-lock range, but Lara must plant her feet and spend roughly two seconds raising or lowering it.

Lara firing the M16 in Tomb Raider II Remastered
M16 in Tomb Raider II. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
M16A1 rifle, the closest real-world match for Tomb Raider II's original M16
Real-world reference: M16A1 in the original; XM16E1 receiver with an M16A2-style handguard in the remaster. (Credit: Sgt. James Stanfield / United States Marine Corps, public domain)

Game image and identification source · Real-firearm photo source

Grenade Launcher

Identification: Fictional launcher with no clean visual equivalent; M79 functional analogue

Lara reloads after every grenade, making missed shots costly despite the heavy explosive damage.

Lara holding the Grenade Launcher in Tomb Raider II Remastered
Grenade Launcher in Tomb Raider II. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
M79 single-shot grenade launcher, a functional rather than visual comparison
Real-world reference: Fictional launcher with no clean visual equivalent; M79 functional analogue. (Credit: United States Air Force, public domain)

Game image and identification source · Real-firearm photo source

Harpoon Gun

Identification: Fictional; no clean real-world equivalent

It is Lara's only weapon that works underwater, and it pauses to reload after four harpoons.

Lara holding the Harpoon Gun in Tomb Raider II Remastered
Harpoon Gun in Tomb Raider II. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)

Game image and identification source

Snowmobile Guns

Identification: Twin stylized Browning M1919A4 machine guns

Lara can operate the guns only from the armed snowmobile she commandeers after killing its driver; that armed version gives up the ordinary snowmobile's turbo boost.

Lara Croft firing both machine guns on an armed snowmobile in Tomb Raider II Remastered
Snowmobile Guns in Tomb Raider II. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Browning M1919A4 machine gun, the closest visual match for the snowmobile's mounted guns
Real-world reference: Twin stylized Browning M1919A4 machine guns. (Credit: First uploaded by Vida Sopheap, public domain)

Game image and identification source · Real-firearm photo source

Tomb Raider III (1998): Desert Eagle, MP5, and a Rocket Launcher

Weapons: dual pistols, short SPAS-12-style Shotgun, dual Uzis, Desert Eagle, MP5, harpoon gun, grenade launcher, rocket launcher, the underwater propulsion vehicle's harpoon launcher, and the fixed Crash Site Gun. Field gear: flares, crowbar, quad bike, kayak, underwater propulsion vehicle, inflatable boat, and mine carts.

The third game drops the automatic pistols and M16, then replaces them with more distinctive hardware. Its Desert Eagle is the heavy handgun: slow, loud, and strong enough to make one pistol feel more important than Lara's usual pair. The model resembles an early Mark VII more than the later Mark XIX most buyers know today.

The Shotgun finally has a clear reference in the original graphics: a short-barreled, stockless Franchi SPAS-12. The remaster replaces it with the customized Mossberg 500 Cruiser used throughout the remastered trilogy.

The MP5 is the cleaner match. Its integral suppressor and retractable stock are closest to the MP5SD6, giving Lara controlled automatic fire without the long M16 silhouette. The real MP5 family is a roller-delayed 9mm platform; our MP5 upgrades guide covers how civilian MP5-pattern guns are actually set up.

The inventory calls its top weapon a rocket launcher. Its original model is closer to a Carl Gustaf M2 recoilless rifle, while the remaster shifts toward the M3 profile. The original grenade launcher looks like a drastically shortened, stockless Milkor MGL, even though Lara loads it one round at a time. The remaster redraws it as an M79-style single-shot launcher. The Harpoon Gun remains a fictional underwater tool rather than a recognizable production firearm.

The vehicles make the game feel truly bigger. The quad bike, kayak, underwater propulsion unit, boat, and mine cart each impose their own movement rules. That variety is the point of the third game: Lara has a specific weapon or machine for almost every environment, then has to learn the limits of each one.

Complete player-operated firearm, launcher, and mounted-weapon index: 10 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Tomb Raider III appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

Pistols

Identification: Browning Hi-Power

The unlimited-ammunition twin Pistols are among the weapons Lara can fire while crouched.

Lara aiming the Pistols in Tomb Raider III Remastered
Pistols in Tomb Raider III. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Browning Hi-Power 9mm pistol, the closest real-world match for Lara's classic Pistols
Real-world reference: Browning Hi-Power. (Credit: Rama, CC BY-SA 2.0 FR)

Game image and identification source · Real-firearm photo source

Shotgun

Identification: Stockless short-barreled Franchi SPAS-12 in the original; customized Mossberg 500 in the remaster

Although the real SPAS-12 supports semiautomatic operation, Tomb Raider III depicts the original model firing only in pump action.

Lara holding the Shotgun in Tomb Raider III Remastered
Shotgun in Tomb Raider III. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Franchi SPAS-12 shotgun with folding stock, the basis for Tomb Raider III's original Shotgun
Real-world reference: Stockless short-barreled Franchi SPAS-12 in the original; customized Mossberg 500 in the remaster. (Credit: Joguwa86, CC0)

Game image and identification source · Real-firearm photo source

Desert Eagle

Identification: Desert Eagle Mark VII in the original; fictional Desert Eagle-based hybrid in the remaster

It is the game's high-damage handgun, killing most ordinary enemies in one to three shots.

Lara firing the Desert Eagle in Tomb Raider III Remastered
Desert Eagle in Tomb Raider III. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Desert Eagle Mark VII with interchangeable barrels, matching the original game's handgun family
Real-world reference: Desert Eagle Mark VII in the original; fictional Desert Eagle-based hybrid in the remaster. (Credit: Frogger, Darkone and Chronial, public domain)

Game image and identification source · Real-firearm photo source

Uzis

Identification: Ingram MAC-10

The paired Uzis can be fired while Lara is crouched, but their ammunition pickups are scarcer than in Tomb Raider II.

The Uzis displayed in Tomb Raider III's original inventory
Uzis in Tomb Raider III. (Credit: Core Design and Eidos Interactive via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Ingram MAC-10 submachine gun, the closest visual match for the classic Uzis
Real-world reference: Ingram MAC-10. (Credit: Mike Cumpston / Mcumpston, public domain)

Game image and identification source · Real-firearm photo source

MP5

Identification: Heckler and Koch MP5SD6

Like Tomb Raider II's M16, the MP5 trades mobility for a long target-lock range and a brief shouldering delay.

Lara aiming the MP5 in Tomb Raider III Remastered
MP5 in Tomb Raider III. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Heckler and Koch MP5SD6 suppressed submachine gun
Real-world reference: Heckler and Koch MP5SD6. (Credit: Rizuan, CC BY-SA 4.0)

Game image and identification source · Real-firearm photo source

Grenade Launcher

Identification: Shortened stockless Milkor MGL in the original; M79-style launcher in the remaster

Despite the original's revolver-launcher appearance, Lara reloads after each shot; grenades bounce and detonate after a delay.

Lara holding the Grenade Launcher in Tomb Raider III Remastered
Grenade Launcher in Tomb Raider III. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Milkor MGL revolver grenade launcher, the visual basis for the original Tomb Raider III launcher
Real-world reference: Shortened stockless Milkor MGL in the original; M79-style launcher in the remaster. (Credit: Armémuseum, CC BY 4.0)

Game image and identification source · Real-firearm photo source

Rocket Launcher

Identification: Carl Gustaf M2-style recoilless rifle in the original; M3-style model in the remaster

The game treats the Carl Gustaf-like shoulder weapon as a single-shot rocket launcher rather than modeling a recoilless-rifle crew.

Lara carrying the Rocket Launcher in Tomb Raider III Remastered
Rocket Launcher in Tomb Raider III. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Carl Gustaf 84 mm recoilless rifle, the family represented by Tomb Raider III's Rocket Launcher
Real-world reference: Carl Gustaf M2-style recoilless rifle in the original; M3-style model in the remaster. (Credit: Amqui from work by 100yen, CC BY-SA 2.5)

Game image and identification source · Real-firearm photo source

Harpoon Gun

Identification: Fictional; no clean real-world equivalent

The underwater weapon retains Tomb Raider II's four-harpoon reload pause.

Lara holding the Harpoon Gun in Tomb Raider III Remastered
Harpoon Gun in Tomb Raider III. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)

Game image and identification source

Underwater Propulsion Vehicle Harpoon Launcher

Identification: Fictional integrated harpoon launcher; no clean production equivalent

The player fires the UPV's built-in launcher with the Action control in Lud's Gate. It consumes collected Harpoon Gun ammunition and has no automatic targeting.

Lara operating the armed Underwater Propulsion Vehicle in Tomb Raider III Remastered
Underwater Propulsion Vehicle Harpoon Launcher in Tomb Raider III. (Credit: Aspyr and Crystal Dynamics via the official Tomb Raider site; editorial game screenshot resized and converted to WebP)

Game image and identification source

Crash Site Gun

Identification: Stylized Mk 19 automatic grenade launcher

Lara operates the fixed gun in Crash Site to fight dinosaurs and blast open a wall; the remaster changes its visible ammunition to rockets and gives it a rotating barrel.

Lara operating the mounted Crash Site Gun in Tomb Raider III Remastered
Crash Site Gun in Tomb Raider III. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Mk 19 Mod 3 automatic grenade launcher, the closest match for Tomb Raider III's fixed gun
Real-world reference: Stylized Mk 19 automatic grenade launcher. (Credit: United States military image, public domain)

Game image and identification source · Real-firearm photo source

The Last Revelation (1999): Sights, Ammunition, and Puzzle Tools

Weapons: dual pistols, dual Uzis, SPAS-12/Benelli M3-style Shotgun, revolver, crossbow, and grenade launcher. Field gear: laser sight, binoculars, crowbar, torches, ropes, Jeep, sidecar motorcycle with a nitrous upgrade, and an item-combination system.

The Last Revelation removes the MP5, Desert Eagle, harpoon gun, and rocket launcher. In return, it makes a smaller arsenal do more. The revolver and crossbow can share a laser sight, turning them into precision tools for targets and mechanisms. The crossbow accepts standard, poison, and explosive bolts. The Shotgun keeps Tomb Raider III's short SPAS-12 shape but changes the textures until it resembles a Benelli M3 Super 90 Shorty. The remaster leans further toward the Benelli. Normal shells concentrate the pellets; Wideshot shells spread them across several targets.

The handgun art is less consistent. Lara holds Browning Hi-Power-like pistols in the original game, while inventory renders and cutscenes lean toward the M1911A1. The remaster standardizes the M1911 shape. The original Uzi pickup is a Micro Uzi, yet Lara's held model looks like a MAC-10 until the remaster fixes the mismatch. Her revolver combines a Webley No. 5-style frame with Smith & Wesson details; the remaster redraws it as a Colt Python and Model 686 hybrid.

This is the first classic game where attaching and combining gear feels central. Lara joins handles to objects, mounts sights, lights torches, uses a crowbar, and studies distant spaces through binoculars. Late in the game, she adds a Nitrous Oxide Feeder to the sidecar motorcycle so it can clear gaps that stop the stock bike. Weapons, ammunition types, sights, and vehicle parts now belong to the same puzzle language.

Complete player-operated firearm, launcher, and mounted-weapon index: 6 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Tomb Raider: The Last Revelation appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

Pistols

Identification: Browning Hi-Power when held in the original; M1911A1 in the original inventory and remaster

The twin starting Pistols retain unlimited ammunition; the original game's held model and inventory model do not match each other.

The Pistols shown in Tomb Raider The Last Revelation Remastered's inventory
Pistols in Tomb Raider: The Last Revelation. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
M1911A1 pistol matching The Last Revelation's inventory and remastered Pistols
Real-world reference: Browning Hi-Power when held in the original; M1911A1 in the original inventory and remaster. (Credit: M62, CC BY-SA 3.0)

Game image and identification source · Real-firearm photo source

Shotgun

Identification: SPAS-12-shaped model with Benelli M3-style texturing

It can load Normal Ammo for tighter, longer-range shots or Wideshot Ammo for a broader close-range spread.

The Shotgun displayed in Tomb Raider The Last Revelation Remastered
Shotgun in Tomb Raider: The Last Revelation. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Benelli M3 shotgun, the closest match for The Last Revelation's Shotgun texturing
Real-world reference: SPAS-12-shaped model with Benelli M3-style texturing. (Credit: Blocautul, CC BY-SA 4.0)

Game image and identification source · Real-firearm photo source

Uzis

Identification: Micro Uzi in the inventory and remaster; MAC-10-like held model in the original

The original game changes the weapon's visible model between the inventory or pickup view and Lara's hands.

The Uzis displayed in Tomb Raider The Last Revelation Remastered
Uzis in Tomb Raider: The Last Revelation. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Micro Uzi submachine gun, matching the inventory and remastered Uzis
Real-world reference: Micro Uzi in the inventory and remaster; MAC-10-like held model in the original. (Credit: Rama, CC BY-SA 2.0 FR)

Game image and identification source · Real-firearm photo source

Revolver

Identification: Webley No. 5 and Smith and Wesson Model 64 hybrid in the original; Colt Python and Smith and Wesson 686-style hybrid in the remaster

Combining the Revolver with the LaserSight gives Lara precision aiming for specific targets and distant switches.

The Revolver displayed in Tomb Raider The Last Revelation Remastered
Revolver in Tomb Raider: The Last Revelation. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Smith and Wesson Model 64 revolver, one component of the original game's hybrid design
Real-world reference: Webley No. 5 and Smith and Wesson Model 64 hybrid in the original; Colt Python and Smith and Wesson 686-style hybrid in the remaster. (Credit: United States Bureau of Alcohol, Tobacco, Firearms and Explosives, public domain)

Game image and identification source · Real-firearm photo source

Crossbow

Identification: Modern 50-pound pistol crossbow

It accepts Normal, Poison and Explosive bolts plus the LaserSight; the firing animation omits the real weapon's manual recocking step.

The Crossbow displayed in Tomb Raider The Last Revelation Remastered
Crossbow in Tomb Raider: The Last Revelation. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Modern 50-pound pistol crossbow photographed from above
Real-world reference: Modern 50-pound pistol crossbow. (Credit: Vibrantspirit / Wikimedia Commons (CC BY 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Grenade Gun

Identification: Milkor MGL visual basis with M79-like single-shot operation

Normal, Super and Flash grenades change its effect, but Lara reloads after every shot despite the visible revolver cylinder.

The Grenade Gun displayed in Tomb Raider The Last Revelation Remastered
Grenade Gun in Tomb Raider: The Last Revelation. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Milkor MGL revolver grenade launcher, the visual basis for The Last Revelation's Grenade Gun
Real-world reference: Milkor MGL visual basis with M79-like single-shot operation. (Credit: Armémuseum, CC BY 4.0)

Game image and identification source · Real-firearm photo source

Tomb Raider: Chronicles (2000): The Loadout Follows the Story

Weapons: episode-specific selections from pistols, the SPAS-12/Benelli M3-style Shotgun, Uzis, revolver, Desert Eagle, and the HK Gun. Field gear: laser sight, binoculars, crowbar, grappling gun, Extreme Depth Suit, and chaff flares, plus Lara's Timex-TMX watch in the VCI chapter.

Chronicles is four memories rather than one continuous expedition, and each chapter supplies its own loadout. Young Lara is unarmed during the Black Isle chapter. The Rome and submarine stories use familiar weapons and tools. The VCI infiltration turns the game into a stealth mission with an HK Gun, grappling system, headset, and security-specific gadgets. The Shotgun appears in Rome and Russia, carrying over the stockless SPAS-12/Benelli M3 Super 90 Shorty hybrid and its Normal and Wideshot shells from The Last Revelation.

Rome gives Lara her familiar pistols and revolver. The Russian base adds a Desert Eagle Mark VII-style heavy handgun, while the submarine chapter adds the depth suit and chaff flares needed to survive a damaged vessel. That structure makes the inventory part of the storytelling: each memory begins with the Lara and the gear that belong in that place.

Lara Croft in a black infiltration suit inside the VCI tower
The VCI chapter trades the usual tomb kit for a corporate-infiltration loadout built around stealth, a grappling gun, and the HK Gun. (Credit: Crystal Dynamics and Aspyr via Steam)

The HK Gun is an MP5SD6-style weapon and Lara's only firearm through the final three VCI levels. Rapid mode is fully automatic. Burst fires five rounds. Sniper switches to scoped semiautomatic fire and can end a fight with one aimed headshot. In the original release, movement and non-Sniper modes also carry a hidden damage penalty. The remaster removes that penalty, so the three settings are clearer choices between speed, control, and precision.

Complete player-operated firearm, launcher, and mounted-weapon index: 7 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Tomb Raider: Chronicles appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

Pistols

Identification: Browning Hi-Power when held in the original; M1911A1 in the inventory and remaster

The unlimited-ammunition Pistols are Lara's standard weapons in the Rome and Russia episodes.

Lara firing the Pistols in Tomb Raider Chronicles Remastered
Pistols in Tomb Raider: Chronicles. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Browning Hi-Power 9mm pistol, matching the original held model for Lara's Pistols
Real-world reference: Browning Hi-Power when held in the original; M1911A1 in the inventory and remaster. (Credit: Rama, CC BY-SA 2.0 FR)

Game image and identification source · Real-firearm photo source

Shotgun

Identification: SPAS-12-shaped model with Benelli M3-style texturing

The Rome episode's Shotgun again switches between Normal Ammo and broad-spread Wideshot Ammo.

Lara holding the remastered Benelli M3-style Shotgun during the Russian submarine episode in Tomb Raider Chronicles
Shotgun in Tomb Raider: Chronicles. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Benelli M3 shotgun, the closest match for Chronicles' Shotgun texturing
Real-world reference: SPAS-12-shaped model with Benelli M3-style texturing. (Credit: Blocautul, CC BY-SA 4.0)

Game image and identification source · Real-firearm photo source

Uzis

Identification: Micro Uzi in the inventory and remaster; MAC-10-like held model in the original

The Uzis appear only in the Rome episode, where they remain the fast-firing dual-weapon option.

Lara firing both remastered Micro Uzi-style guns at a VCI guard in Tomb Raider Chronicles
Uzis in Tomb Raider: Chronicles. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Micro Uzi submachine gun, matching the inventory and remastered Uzis
Real-world reference: Micro Uzi in the inventory and remaster; MAC-10-like held model in the original. (Credit: Rama, CC BY-SA 2.0 FR)

Game image and identification source · Real-firearm photo source

Revolver

Identification: Webley No. 5 and Smith and Wesson Model 64 hybrid in the original; Colt Python and Smith and Wesson 686-style hybrid in the remaster

The Rome episode again lets Lara combine the Revolver with the LaserSight for precision aiming.

Lara holding the remastered Smython-style Revolver in Tomb Raider Chronicles
Revolver in Tomb Raider: Chronicles. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Smith and Wesson Model 64 revolver, one component of the original hybrid design
Real-world reference: Webley No. 5 and Smith and Wesson Model 64 hybrid in the original; Colt Python and Smith and Wesson 686-style hybrid in the remaster. (Credit: United States Bureau of Alcohol, Tobacco, Firearms and Explosives, public domain)

Game image and identification source · Real-firearm photo source

Desert Eagle

Identification: Desert Eagle Mark VII in the original; fictional Desert Eagle, Glock and LAR Grizzly-style hybrid in the remaster

Available only in the two Russia levels, it accepts the LaserSight and is used to pick off distant submarine snipers.

Lara holding a Desert Eagle during a Tomb Raider Chronicles full-motion-video scene
Desert Eagle in Tomb Raider: Chronicles. (Credit: Core Design and Eidos Interactive via Internet Movie Firearms Database; Chronicles FMV frame resized and converted to WebP)
Desert Eagle Mark VII with interchangeable barrels, matching Chronicles' original handgun
Real-world reference: Desert Eagle Mark VII in the original; fictional Desert Eagle, Glock and LAR Grizzly-style hybrid in the remaster. (Credit: Frogger, Darkone and Chronial, public domain)

Game image and identification source · Real-firearm photo source

HK Gun

Identification: Heckler and Koch MP5SD6

It is Lara's only firearm in the final three VCI levels and switches among Rapid, Burst and Sniper modes.

Lara aiming the HK Gun in Tomb Raider Chronicles Remastered
HK Gun in Tomb Raider: Chronicles. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
Heckler and Koch MP5SD6 suppressed submachine gun, the basis for the HK Gun
Real-world reference: Heckler and Koch MP5SD6. (Credit: Rizuan, CC BY-SA 4.0)

Game image and identification source · Real-firearm photo source

Grappling Gun

Identification: Early standalone M203PI-style grappling launcher

It works only at predetermined grapple points, where the aiming reticle changes to show a valid shot.

The Grappling Gun displayed in Tomb Raider Chronicles Remastered
Grappling Gun in Tomb Raider: Chronicles. (Credit: Aspyr and Crystal Dynamics via Internet Movie Firearms Database; editorial game screenshot resized and converted to WebP)
M203A2 grenade launcher shown only as a family comparison for the standalone M203PI-style Grappling Gun
Real-world reference: Early standalone M203PI-style grappling launcher. (Credit: PEO Soldier, retouched by JayCoop, public domain)

Game image and identification source · Real-firearm photo source

The Angel of Darkness (2003): Fictional Names and a Broken Signature

Weapons: M-V9, Vector-R35, Desert Ranger, Dart SS, K2 Impactor, V-Packer, Mag Vega, Rigg 09, Viper SMG, and Scorpion X. Kurtis Trent also uses the Boran X and bladed Chirugai. Field gear: Werner's Diary, respirators, body armor, medical supplies, stealth controls, and strength and grip upgrades.

The Angel of Darkness gives nearly every gun an in-world label, but the silhouettes are readable. The M-V9 is an M1911A1. The Vector-R35 has the frame and extended front weight of an HK USP Match. Desert Ranger is the Desert Eagle; Rigg 09 is a Luger P08; Scorpion X is a full-auto Glock 17; Mag Vega is an MP5N; Viper SMG is a PP-19 Bizon; and K2 Impactor is an M26 Taser. Kurtis's chrome Boran X follows the Browning Hi-Power. The Dart SS has no clean original match, although the remaster gives it the outline of a Ruger Mk II target pistol.

The V-Packer is a heat-shielded Mossberg 500 Cruiser in the original release. The remaster shortens it into a Mossberg 590 Compact Cruiser. The original animation cycles this pump-action shotgun as if it were semiautomatic, so the weapon moves faster than the model suggests.

A placement error in the 2003 release prevents Lara from collecting the second copies needed for ordinary dual-pistol play. TheTomb Raider IV-VI Remastered collection restores those pickups and the paired animations. Around the guns, AOD also adds a different kind of progression: stealth moves, temporary body armor, respirators, and story-triggered strength upgrades that extend Lara's grip time or let her force open new routes.

Complete player-operated firearm, launcher, and mounted-weapon index: 11 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in The Angel of Darkness appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

Boran X

Identification: Custom nickel Browning Hi-Power / P-35

Kurtis-only player weapon with an impossible 25-round magazine; Lara cannot use it.

Kurtis Trent aiming the chrome Boran X pistol in The Angel of Darkness Remastered
Boran X in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
Blued Browning Hi-Power pistol photographed from the left side
Real-world reference: Custom nickel Browning Hi-Power / P-35. (Credit: Rama / Wikimedia Commons (CC BY-SA 2.0 FR; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

M-V9

Identification: Nickel Colt M1911A1

Lara's first firearm; it uses a 12-round 9mm magazine, and the remaster restores scope and suppressor attachments.

Lara Croft holding the silver M-V9 pistol in The Angel of Darkness Remastered
M-V9 in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
M1911A1 pistol shown in left-side profile
Real-world reference: Nickel Colt M1911A1. (Credit: M62 / Wikimedia Commons (CC BY-SA 3.0; converted to WebP))

Game image and identification source · Real-firearm photo source

Desert Ranger

Identification: Desert Eagle Mark VII in the original; Mark XIX in the remaster

The game gives the .50 AE pistol nine rounds, more than the real firearm can hold.

Lara Croft holding the Desert Ranger pistol in The Angel of Darkness Remastered
Desert Ranger in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
Stainless Desert Eagle pistol shown from the left side
Real-world reference: Desert Eagle Mark VII in the original; Mark XIX in the remaster. (Credit: Rama / Wikimedia Commons (CC BY-SA 2.0 FR; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Scorpion X

Identification: Full-auto-converted Glock 17

The 30-round machine pistol fires semiautomatically only in the original NTSC PS2 release because of a bug.

Lara Croft dual-wielding Scorpion X machine pistols in The Angel of Darkness Remastered
Scorpion X in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
Glock 17 pistol isolated in left-side profile
Real-world reference: Full-auto-converted Glock 17. (Credit: U.S. Bureau of Alcohol, Tobacco, Firearms and Explosives / Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Vector-R35

Identification: Heckler & Koch USP Match

The .45 ACP pistol holds nine rounds and becomes naturally dual-wieldable in the remaster.

Lara Croft holding two Vector-R35 pistols in The Angel of Darkness Remastered
Vector-R35 in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
Standard Heckler and Koch USP pistol photographed beside its magazine and cartridges
Real-world reference: Heckler & Koch USP Match. (Credit: lifesizepotato / Wikimedia Commons (CC0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Rigg 09

Identification: Luger P08

Lara finds it in Werner's apartment; its magazine holds nine rounds instead of the real P08's eight.

Lara Croft inspecting the Rigg 09 Luger-style pistol in The Angel of Darkness Remastered
Rigg 09 in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
Luger P08 pistol photographed from the left side
Real-world reference: Luger P08. (Credit: Askild Antonsen / Wikimedia Commons (CC BY 2.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Mag Vega

Identification: Heckler & Koch MP5N / MP5A3 family

Its reload animation pulls the charging handle without replacing the magazine.

Lara Croft holding the Mag Vega submachine gun in The Angel of Darkness Remastered
Mag Vega in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
Heckler and Koch MP5A3 submachine gun with its retractable stock collapsed
Real-world reference: Heckler & Koch MP5N / MP5A3 family. (Credit: Samuli Silvennoinen / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Viper SMG

Identification: PP-19 Bizon-1 in the original; PP-19 Bizon-2 in the remaster

It is suppressed by default and given 70 rounds instead of the real Bizon's 64.

Lara Croft holding the suppressed Viper SMG in The Angel of Darkness Remastered
Viper SMG in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
PP-19 Bizon submachine guns displayed on a table
Real-world reference: PP-19 Bizon-1 in the original; PP-19 Bizon-2 in the remaster. (Credit: Vitaly V. Kuzmin / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

V-Packer

Identification: Mossberg 500 Cruiser in the original; Mossberg 590 Compact Cruiser in the remaster

The original behaves like a semiautomatic shotgun and pumps only after six shots; the remaster uses six-shell, six-pellet loads.

Lara Croft holding the V-Packer pump-action shotgun in The Angel of Darkness Remastered
V-Packer in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
Soldier carrying a Mossberg 500 pump-action shotgun during field training
Real-world reference: Mossberg 500 Cruiser in the original; Mossberg 590 Compact Cruiser in the remaster. (Credit: CCH A. Dumoutier/SIRPA Terre / Wikimedia Commons (Licence Ouverte; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Dart SS

Identification: Fictional/no clean equivalent; the remaster borrows a Ruger Mk II silhouette

The original is a fictional four-shot nonlethal dart pistol; the remaster also permits a scope.

Lara Croft holding the Dart SS tranquilizer pistol in The Angel of Darkness Remastered
Dart SS in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
Ruger Mark II Target pistol photographed from the left side
Real-world reference: Fictional/no clean equivalent; the remaster borrows a Ruger Mk II silhouette. (Credit: Coati077 / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

K2 Impactor

Identification: Advanced Taser M26

It consumes batteries as ammunition and incapacitates most human targets instantly within its listed 21-foot (6.4-meter) range.

Lara Croft holding the K2 Impactor electroshock weapon in The Angel of Darkness Remastered
K2 Impactor in The Angel of Darkness. (Credit: Crystal Dynamics/CDE Entertainment and Aspyr via IMFDB)
Advanced Taser M26 held by a service member
Real-world reference: Advanced Taser M26. (Credit: United States military / Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Tomb Raider: Legend (2006): Dual Pistols Meet a Modern Field Kit

Weapons: dual RGP Mach 5 pistols, MG415, RC650, Pump Action Shotgun, grenade launcher, grenades, mounted weapons, and Excalibur. Field gear: magnetic grapple, personal light, RAD binoculars, PDA, headset, and medipacks.

Legend rebuilds Lara around a permanent pair of unlimited pistols and one carried secondary weapon. That limit makes the player choose between close power, automatic fire, and explosives instead of hoarding every gun in the level. The fictional RGP Mach 5 is mainly inspired by the HK USP Match, especially its long front weight and squared trigger guard. The Pump Action Shotgun is a Mossberg 500 Cruiser with a weaponlight in the original graphics. The next-generation model changes to a stainless Mossberg 590 Mariner Cruiser.

The other long guns change with the graphics mode. The MG415 is an MP5A3 in the original assets and an HK94/MP5 hybrid in the next-generation version. The RC650 starts as a SCAR-H-style rifle, then becomes a custom Colt 933-style short AR in the newer model. Lara's revolver-fed launcher is patterned after the Russian RG-6. These are temporary battlefield pickups, so choosing one also means leaving another behind.

Kazakhstan adds a weapon that cannot be carried away. Lara directly operates the experimental Tesla Gun to pull and throw metal objects, attack mercenaries, move machinery, and disrupt Amanda's Entity during the level's final encounter. The complete index also includes the ordinary heavy-machine-gun emplacements and the twin Minigun turret that Lara can fire elsewhere in the game.

The real leap is the field kit. Lara can scan objects with her binoculars, pull or swing from metal points with the grapple, light dark spaces, consult her PDA, and talk to her team without leaving the level. These tools connect combat, navigation, and character. The pistols remain the icon, but the grapple becomes the piece of equipment that defines how Legend plays.

Complete player-operated firearm, launcher, and mounted-weapon index: 8 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Tomb Raider: Legend appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

RGP Mach 5

Identification: Pair of Heckler & Koch USP Matches

The pistols have unlimited reserve ammunition and upgrade from 15+15 to 20+20 rounds.

Lara Croft aiming the dual RGP Mach 5 pistols in Tomb Raider Legend
RGP Mach 5 in Tomb Raider: Legend. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Standard Heckler and Koch USP pistol photographed beside its magazine and cartridges
Real-world reference: Pair of Heckler & Koch USP Matches. (Credit: lifesizepotato / Wikimedia Commons (CC0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Pump Action Shotgun

Identification: Mossberg 500 Cruiser in past-gen graphics; Mossberg 590 Mariner Cruiser in next-gen graphics

It offers the strongest close-range stopping power in the handheld loadout but the shortest useful range.

Lara Croft holding the Pump Action Shotgun in Tomb Raider Legend
Pump Action Shotgun in Tomb Raider: Legend. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Soldier carrying a Mossberg 500 pump-action shotgun during field training
Real-world reference: Mossberg 500 Cruiser in past-gen graphics; Mossberg 590 Mariner Cruiser in next-gen graphics. (Credit: CCH A. Dumoutier/SIRPA Terre / Wikimedia Commons (Licence Ouverte; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

MG415 Submachinegun

Identification: MP5A3 in past-gen graphics; HK94A3/MP5A3 hybrid in next-gen graphics

It holds 40 rounds even though the model displays a 30-round magazine.

Lara Croft aiming the MG415 submachine gun in Tomb Raider Legend
MG415 Submachinegun in Tomb Raider: Legend. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Heckler and Koch MP5A3 submachine gun with its retractable stock collapsed
Real-world reference: MP5A3 in past-gen graphics; HK94A3/MP5A3 hybrid in next-gen graphics. (Credit: Samuli Silvennoinen / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

RC650 Assault Rifle

Identification: First-generation FN SCAR-H in past-gen graphics; custom Colt Model 933-like hybrid in next-gen graphics

Both models show 20-round magazines but the weapon holds 30 rounds.

Lara Croft inspecting the optic on the RC650 Assault Rifle in Tomb Raider Legend
RC650 Assault Rifle in Tomb Raider: Legend. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Malaysian 69 Commando operator carrying an FN SCAR-H rifle
Real-world reference: First-generation FN SCAR-H in past-gen graphics; custom Colt Model 933-like hybrid in next-gen graphics. (Credit: Rizuan / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Grenade Launcher

Identification: RG-6 / 6G30 grenade launcher

It holds three grenades; its low-velocity rounds drop and roll rather than detonating on impact.

Lara Croft holding the RG-6-style Grenade Launcher in Tomb Raider Legend
Grenade Launcher in Tomb Raider: Legend. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
RG-6 6G30 revolving grenade launcher displayed from the side
Real-world reference: RG-6 / 6G30 grenade launcher. (Credit: Homoatrox / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Heavy Machine Gun (mounted)

Identification: Fictional, heavily distorted emplacement resembling a Kord or NSV

Lara can operate the truck-mounted gun in Peru and later fixed HMG emplacements. They have unlimited ammunition and far greater accuracy and damage than her handheld guns.

Lara Croft operating the mounted Heavy Machine Gun in Tomb Raider Legend
Heavy Machine Gun (mounted) in Tomb Raider: Legend. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Kord 6P50 heavy machine gun photographed from above
Real-world reference: Fictional, heavily distorted emplacement resembling a Kord or NSV. (Credit: Sergeev Pavel / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Tesla Gun (mounted)

Identification: Fictional electromagnetic push-pull weapon; no clean production equivalent

Lara directly operates two Tesla Gun stations in Kazakhstan, pulling and throwing metal objects at mercenaries before using the final station against the Unknown Entity and the surrounding electrodes.

Lara operating the mounted Tesla Gun against the Unknown Entity in Tomb Raider Legend
Tesla Gun (mounted) in Tomb Raider: Legend. (Credit: Crystal Dynamics and Eidos Interactive via Stella's Tomb Raider Site (gameplay capture; converted to WebP))

Game image and identification source

Dual-Minigun turret (mounted)

Identification: Fictional twin M134 Minigun arrangement

Lara can operate it in the final level, where its fire penetrates enemy shields.

Lara Croft operating the dual-Minigun turret in Tomb Raider Legend
Dual-Minigun turret (mounted) in Tomb Raider: Legend. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
U.S. service member firing a mounted GAU-17 Minigun
Real-world reference: Fictional twin M134 Minigun arrangement. (Credit: U.S. Navy photo by Photographer's Mate 2nd Class Jeffrey Lehrberg / Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Tomb Raider: Anniversary (2007): The Original Arsenal, Rebalanced

Weapons: dual pistols, Mossberg 500 Cruiser-style Shotgun, dual .50-caliber pistols, and dual mini SMGs. Field gear: grapple, binoculars, journal, medipacks, keys, artifacts, and relics.

Anniversary does not copy the 1996 weapon stats. It rebuilds the same four-step idea inside Legend's movement and target system. The standard pistols are stainless Colt MK IV Series 80/M1911-family handguns rather than the classic Hi-Power shapes. The .50 pistols use the broad slide and gas-operated profile of a Desert Eagle Mark VII. The mini SMGs resemble compact MAC or Masterpiece Arms designs more than full-size Uzis. The Shotgun is a Mossberg 500 Cruiser with a wooden pistol grip and fore-end. Its unlockable gold version keeps the same model while sharply increasing damage and capacity.

Lara Croft exploring jungle ruins in Tomb Raider Anniversary with dual pistol holsters visible
Anniversary keeps the original four-tier arsenal but pairs it with the grapple, faster movement, and a modern lock-on system. (Credit: Crystal Dynamics via Steam)

The smaller list works because each pair has a defined purpose. Pistols are always available. The shotgun punishes close targets. The .50s deliver heavy aimed shots, and the mini SMGs burn scarce ammunition for sustained damage. It is the first game's simple ladder with better movement and more expressive gun handling.

Complete player-operated firearm, launcher, and mounted-weapon index: 6 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Tomb Raider: Anniversary appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

Dual Pistols

Identification: Colt MK IV Series 80 / M1911 family

Each pistol holds 20 rounds and draws from unlimited reserve ammunition.

Lara Croft aiming the Dual Pistols in Tomb Raider Anniversary
Dual Pistols in Tomb Raider: Anniversary. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
M1911A1 pistol shown in left-side profile
Real-world reference: Colt MK IV Series 80 / M1911 family. (Credit: M62 / Wikimedia Commons (CC BY-SA 3.0; converted to WebP))

Game image and identification source · Real-firearm photo source

.50 Dual Pistols

Identification: Desert Eagle Mark VII

Each pistol holds an impossible 15 rounds; they hit harder than the default pistols but use limited ammunition.

Lara Croft holding the oversized .50 Dual Pistols in Tomb Raider Anniversary
.50 Dual Pistols in Tomb Raider: Anniversary. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Stainless Desert Eagle pistol shown from the left side
Real-world reference: Desert Eagle Mark VII. (Credit: Rama / Wikimedia Commons (CC BY-SA 2.0 FR; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Dual Mini SMGs

Identification: Ingram MAC-10 / closed-bolt MPA-style clone

Each gun holds 25 rounds; their high fire rate is balanced by frequent reloads.

Lara Croft aiming the Dual Mini SMGs in Tomb Raider Anniversary
Dual Mini SMGs in Tomb Raider: Anniversary. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Suppressed MAC-10 submachine gun shown from the left side
Real-world reference: Ingram MAC-10 / closed-bolt MPA-style clone. (Credit: Mike Cumpston / Wikimedia Commons (public domain; converted to WebP))

Game image and identification source · Real-firearm photo source

Silver Mini SMGs

Identification: Silver-finished version of the same MAC-10-like weapons

Completing the Lost Island time trials unlocks double damage and fire rate; the HUD shows a 400-round pool, but the cheat supplies effectively unlimited ammunition.

Lara Croft firing the unlockable Silver Mini SMGs in Tomb Raider Anniversary
Silver Mini SMGs in Tomb Raider: Anniversary. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Suppressed MAC-10 submachine gun shown from the left side
Real-world reference: Silver-finished version of the same MAC-10-like weapons. (Credit: Mike Cumpston / Wikimedia Commons (public domain; converted to WebP))

Game image and identification source · Real-firearm photo source

Shotgun

Identification: Mossberg 500 Cruiser

It is modeled with a five-round tube but holds eight shells in play.

Lara Croft holding the pump-action Shotgun in Tomb Raider Anniversary
Shotgun in Tomb Raider: Anniversary. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Soldier carrying a Mossberg 500 pump-action shotgun during field training
Real-world reference: Mossberg 500 Cruiser. (Credit: CCH A. Dumoutier/SIRPA Terre / Wikimedia Commons (Licence Ouverte; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Golden Shotgun

Identification: Gold-finished Mossberg 500 Cruiser

The Lost Island time-trial cheat displays 64 shells, supplies unlimited ammunition, and one-shots enemies and bosses on a direct hit.

Lara Croft holding the unlockable Golden Shotgun in Tomb Raider Anniversary
Golden Shotgun in Tomb Raider: Anniversary. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Soldier carrying a Mossberg 500 pump-action shotgun during field training
Real-world reference: Gold-finished Mossberg 500 Cruiser. (Credit: CCH A. Dumoutier/SIRPA Terre / Wikimedia Commons (Licence Ouverte; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Tomb Raider: Underworld (2008): Swap the Tool for the Environment

Weapons: dual pistols, SMGs, GN Tactical Shotgun, A12 carbine, tranquilizer gun, spear gun, the PS2/Wii motorcycle gun, sticky grenades, and Mjolnir. Field gear: grapple, light, field camera, PDA, sonar map, scuba equipment, motorcycle, yacht, and Thor's gauntlets and belt.

Underworld asks the player to pick an initial secondary weapon at the start of an expedition, then lets Lara swap that choice through the PDA's Weapon Selection menu. The permanent pistols again look like stylized USP Match variants. The GN Tactical Shotgun closely follows the FN Tactical Police Shotgun, including its weaponlight fore-end and receiver-mounted red-dot sight.

The other names hide equally clear roles. The dual Autsi SMGs look like IMI Uzis. The A12 Carbine is closest to a Colt Model 727. The MK-5 tranquilizer gun and Stingray T-40 Carbon spear gun are fictional utility weapons with only loose paintball-marker cues. The shotgun owns close rooms, the spear gun works underwater, the tranquilizer sedates medium and large living enemies for about a minute, and the A12 controls open fights.

The motorcycle has a platform-specific weapon too. On PC, PlayStation 3, and Xbox 360, Lara can fire one pistol while riding. The PlayStation 2 and Wii ports instead place a small gun above the bike's headlight and give the player a dedicated fire control. Its exact lower-spec game model appears in the index rather than a screenshot from a version that lacks the mounted gun.

Underworld removes the hunt for loose firearms and ammunition. Each level restores the selected secondary's supply, Lara's pistols remain unlimited, and the PDA can change the secondary without finding another pickup. Sonar mapping and the field camera complete that expedition kit. Mjolnir eventually overwhelms the normal weapons, but the late power works because the rest of the game makes each gun or tool answer a specific physical problem.

Complete player-operated firearm, launcher, and mounted-weapon index: 7 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Tomb Raider: Underworld appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

Dual Pistols

Identification: Stylized Heckler & Koch USP Matches with Desert Eagle-like slide rears

The pair holds 12+12 rounds and has unlimited reserve ammunition.

Lara Croft aiming the Dual Pistols in Tomb Raider Underworld
Dual Pistols in Tomb Raider: Underworld. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Standard Heckler and Koch USP pistol photographed beside its magazine and cartridges
Real-world reference: Stylized Heckler & Koch USP Matches with Desert Eagle-like slide rears. (Credit: lifesizepotato / Wikimedia Commons (CC0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Dual Submachine Guns (PDA: Autsi submachine gun)

Identification: Full-size IMI Uzi

The weapons are always dual-wielded and combine a high fire rate with moderate accuracy.

Two Autsi Uzi-style submachine guns crossed on Lara Croft's back in Tomb Raider Underworld
Dual Submachine Guns (PDA: Autsi submachine gun) in Tomb Raider: Underworld. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Full-size Uzi submachine gun viewed from the left with its folding stock extended
Real-world reference: Full-size IMI Uzi. (Credit: U.S. Air Force / Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

A12 Carbine

Identification: Customized Colt Model 727

It uses a 30-round magazine and a 120-round reserve; Lara uniquely fires it left-handed.

Lara Croft firing the A12 Carbine left-handed in Tomb Raider Underworld
A12 Carbine in Tomb Raider: Underworld. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
Compact Colt-family GAU-5A carbine isolated in side profile
Real-world reference: Customized Colt Model 727. (Credit: Springfield Armory National Historic Site / Wikimedia Commons (CC BY-SA 4.0; converted to WebP))

Game image and identification source · Real-firearm photo source

GN Tactical Shotgun

Identification: FN Tactical Police Shotgun

The model carries a SureFire forend and C-More optic, while its tubular magazine holds six shells.

Lara Croft holding the GN Tactical pump-action shotgun in Tomb Raider Underworld
GN Tactical Shotgun in Tomb Raider: Underworld. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)
French Air Force security officer holding an FN Tactical Police Shotgun
Real-world reference: FN Tactical Police Shotgun. (Credit: Staff Sgt. Clay Lancaster / U.S. Air Force via Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Stingray T-40 Carbon

Identification: Fictional/no clean equivalent; only a loose Tippmann 98 Custom styling cue

It is the only selectable secondary weapon usable underwater, though Lara's dual pistols also work there on PC, PlayStation 3, and Xbox 360; it becomes much less effective on land.

The yellow Stingray T-40 Carbon spear gun carried on Lara Croft's back in Tomb Raider Underworld
Stingray T-40 Carbon in Tomb Raider: Underworld. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)

Game image and identification source

MK-5

Identification: Fictional/no clean equivalent; only a loose Tippmann 98 Custom styling cue

One dart incapacitates a medium or large living enemy for about a minute. It has no effect on undead targets.

The silver MK-5 tranquilizer gun carried on Lara Croft's back in Tomb Raider Underworld
MK-5 in Tomb Raider: Underworld. (Credit: Crystal Dynamics and Eidos Interactive via IMFDB)

Game image and identification source

Motorcycle-Mounted Gun (PlayStation 2/Wii)

Identification: Fictional gun integrated above the motorcycle headlight; no clean production-firearm equivalent

The PlayStation 2 and Wii ports replace the other versions' one-handed pistol fire with a gun mounted over the bike's headlight. Lara fires it directly while riding through Southern Mexico and Jan Mayen Island.

PlayStation 2 and Wii model of the Tomb Raider Underworld motorcycle with its small gun visible above the headlight
Motorcycle-Mounted Gun (PlayStation 2/Wii) in Tomb Raider: Underworld. (Credit: Crystal Dynamics, Buzz Monkey Software, and Eidos Interactive via Lara Croft Wiki (converted to WebP))

Game image and identification source

Useful Range Gear for Pistol Shooters

Otis Technology 5.7mm Pistol & Rifle Cleaning Kit (FG-223-57) product image
Tools & Cleaning • $60.43

Otis Technology 5.7mm Pistol & Rifle Cleaning Kit (FG-223-57)

  • 5.7x28 specific bore brushes and patches
  • Memory-Flex flexible cleaning cable
$64.68
View at OpticsPlanet
Otis Universal Pistol Cleaning Kit (FG-610) product image
Tools & Cleaning • $56.19

Otis Universal Pistol Cleaning Kit (FG-610)

  • Bore brushes for .22, .357/.38/9mm, .40/10mm, and .45 cal
  • 8" and 12" Memory-Flex cables
$51.49$56.19Save 8%
View at OpticsPlanet
Otis Patriot Series 9mm Pistol Cleaning Kit (FG-701-9MM) product image
Tools & Cleaning • $24.99

Otis Patriot Series 9mm Pistol Cleaning Kit (FG-701-9MM)

  • 9mm bronze bore brush and mop, size-marked
  • Short all-purpose brush with solid rod
$16.94$24.99Save 32%
View at OpticsPlanet
Breakthrough Clean Suppressor Cleaning Kit (BT-SCK) product image
Tools & Cleaning • Mid-Range

Breakthrough Clean Suppressor Cleaning Kit (BT-SCK)

  • 16 oz dedicated suppressor cleaner
  • Soaking tube for full-baffle submersion
Shop at KYGUNCO
Otis Technology Suppressor Cleaning Kit (FG-SUP-CLN) product image
Tools & Cleaning • Budget

Otis Technology Suppressor Cleaning Kit (FG-SUP-CLN)

  • Otis Suppressor Cleaner concentrate
  • Soaking container included
Shop at Classic Firearms
Thordsen Customs FRS-15 Gen III Stock Kit product image
Stocks & Braces • $149.49

Thordsen Customs FRS-15 Gen III Stock Kit

  • 33% glass-filled nylon
  • Replaces pistol grip and collapsible stock together
$149.49 Catalog
Shop at Brownells

Affiliate links (?)

Scroll

Tomb Raider (2013): The Bow Replaces the Pistols as the Icon

Weapons: Makeshift, Recurve, Compound, and Competition bows; Semi-Auto, Tactical, and Magnum pistols; WWII SMG, Assault Rifle, and Commando Rifle; plus the Trench, Pump-Action, and Combat Shotguns, a grenade launcher, and the temporary dual-pistol finale. Field gear: radio, climbing axe, bow, rope, torch, lighter, and rope ascender.

The 2013 reboot begins with a Makeshift Longbow because vulnerability is the point. Lara rebuilds it into the Recurve, Compound, and Competition bows as the story expands. Rope arrows are contextual tools for pulling structures and opening routes. Fire arrows gain a Napalm upgrade, while Penetrating Arrows turns a fully charged shot into an armor-breaking skill. The bow can hunt, fight, burn barriers, move objects, and create routes. No gun in the older games connects so many systems.

Lara Croft drawing a bow in a bright shantytown in Tomb Raider 2013
The reboot makes the bow both a weapon and an adventure tool. Its upgrades open combat options and new paths through the island. (Credit: Crystal Dynamics via Steam)

The handgun chain tells the same progression in metal. It starts with the Semi-Auto Pistol, a worn Beretta 92SB-like gun. It becomes the Remington 1911 R1-style Tactical Pistol and ends as the Desert Eagle XIX-inspired Magnum Pistol. The rifle slot begins with a Type 100-based WWII Submachine Gun, becomes an AK-like Assault Rifle, and ends with the Ultimax 100 Mk 3-style Commando Rifle. Despite that last name, its design is closer to a light machine gun than a normal carbine. Salvage carries upgrades forward instead of leaving Lara with every old receiver.

The last fight briefly restores Lara's two-gun silhouette. It is a mismatched pair: her Desert Eagle-style Magnum Pistol and Roth's Remington 1911-style Tactical Pistol. The player aims and alternates the two fire controls to drive Mathias back, so this is a player-fired weapon configuration even though it never becomes a normal inventory choice.

The grenade launcher follows the same improvised arc. Lara first carries it as a stand-alone weapon, then mounts it under the rifle. Found ammunition supplies ordinary firefights, while salvage improves damage, handling, magazines, and attachments.

The shotgun chain starts with a sawed-off Winchester Model 1912 called the Trench Shotgun. It becomes the Pump-Action Shotgun, a customized Mossberg 500 Cruiser, then the Combat Shotgun, a Franchi PA8 dressed with SPAS-12-style furniture. Each new receiver replaces the old one while carrying its upgrades forward.

Complete player-operated firearm, launcher, and mounted-weapon index: 11 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Tomb Raider (2013) appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

Semi-Automatic Pistol

Identification: Beretta 92SB

Lara's first firearm; it accepts an optional three-round burst upgrade and is replaced after the helicopter crash.

Lara holding the Semi-Automatic Pistol in Tomb Raider 2013
Semi-Automatic Pistol in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Beretta 92FS, representative of the game's Beretta 92SB
Real-world reference: Beretta 92SB. (Credit: Tim Dobbelaere / Wikimedia Commons (CC BY-SA 2.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Tactical Pistol

Identification: Remington Model 1911 R1 Enhanced

It replaces the Beretta after the helicopter crash and inherits the handgun upgrades already purchased.

Lara holding the Tactical Pistol in Tomb Raider 2013
Tactical Pistol in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Remington 1911 R1 pistol
Real-world reference: Remington Model 1911 R1 Enhanced. (Credit: PJM / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Magnum Pistol

Identification: Desert Eagle Mark XIX

The final handgun stage is assembled from weapon parts and can take a muzzle brake and a 12-round extended magazine.

Lara holding the Magnum Pistol in Tomb Raider 2013
Magnum Pistol in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Magnum Research Desert Eagle
Real-world reference: Desert Eagle Mark XIX. (Credit: Rama / Wikimedia Commons (CC BY-SA 2.0 FR; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Dual Pistols (temporary finale QTE)

Identification: Desert Eagle Mark XIX-style Magnum Pistol paired with a Remington Model 1911 R1 Enhanced-style Tactical Pistol

During the Mathias finale, the player alternates the two fire inputs to shoot this mismatched pair. It never becomes a normal free-play inventory selection.

Lara aiming the Magnum Pistol and Tactical Pistol together during the player-fired Tomb Raider 2013 finale
Dual Pistols (temporary finale QTE) in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (game capture; resized and converted to WebP))
Real Desert Eagle and Remington 1911 R1 pistols shown side by side
Real-world reference: Desert Eagle Mark XIX-style Magnum Pistol paired with a Remington Model 1911 R1 Enhanced-style Tactical Pistol. (Credit: Rama (CC BY-SA 2.0 FR) and PJM (CC BY-SA 4.0) / Wikimedia Commons; combined without cropping)

Game image and identification source · Real-firearm photo source + second photo source

WWII Submachine Gun

Identification: Type 100 submachine gun

This is the first rifle-slot firearm; the game depicts it firing from a closed bolt even though the real Type 100 is open-bolt.

Lara holding the WWII Submachine Gun in Tomb Raider 2013
WWII Submachine Gun in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Japanese Type 100 submachine gun
Real-world reference: Type 100 submachine gun. (Credit: Mak Thorpe / Wikimedia Commons (CC BY-SA 2.5; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Assault Rifle

Identification: AK-47-pattern rifle

It replaces the Type 100 and inherits its upgrades; the Home-Made Grenade Launcher later mounts under the barrel.

Lara holding the Assault Rifle with grenade launcher in Tomb Raider 2013
Assault Rifle in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Type II AK-47 rifle
Real-world reference: AK-47-pattern rifle. (Credit: Cpl. D. A. Haynes / U.S. Marine Corps via Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Commando Rifle

Identification: Ultimax 100 Mk 3

The final rifle stage is an open-bolt light-machine-gun design and only appears after Lara has acquired the grenade launcher.

Lara holding the Commando Rifle in Tomb Raider 2013
Commando Rifle in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Ultimax 100 light machine gun
Real-world reference: Ultimax 100 Mk 3. (Credit: Dracardo / Wikimedia Commons (CC BY-SA 4.0; converted to WebP))

Game image and identification source · Real-firearm photo source

Trench Shotgun

Identification: Sawed-off Winchester Model 1912

This is Lara's first shotgun and the base of the three-stage shotgun upgrade chain.

Lara holding the Trench Shotgun in Tomb Raider 2013
Trench Shotgun in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Winchester Model 1912 shotgun
Real-world reference: Sawed-off Winchester Model 1912. (Credit: Yaf / Wikimedia Commons (public-domain dedication; converted to WebP))

Game image and identification source · Real-firearm photo source

Pump Action Shotgun

Identification: Mossberg 500 Cruiser

It replaces the Trench Shotgun and carries over the shotgun upgrades already purchased.

Lara holding the Pump Action Shotgun in Tomb Raider 2013
Pump Action Shotgun in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
A real Mossberg 500 shotgun being fired
Real-world reference: Mossberg 500 Cruiser. (Credit: Mass Communication Specialist 2nd Class Devin M. Langer / U.S. Navy via Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Combat Shotgun

Identification: Fictional Franchi PA8 / SPAS-12 hybrid

The final shotgun stage can receive a 12-round drum; the model combines a PA8 receiver with SPAS-12-style furniture.

Lara holding the Combat Shotgun in Tomb Raider 2013
Combat Shotgun in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Franchi SPAS-12, shown for the game's hybrid shotgun furniture
Real-world reference: Fictional Franchi PA8 / SPAS-12 hybrid. (Credit: Joguwa86 / Wikimedia Commons (CC0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Home-Made Grenade Launcher

Identification: Fictional improvised launcher with Chechen and GP-25-style cues

Lara fires it once as a stand-alone weapon, after which it becomes an underslung rifle attachment.

Lara holding the Home-Made Grenade Launcher in Tomb Raider 2013
Home-Made Grenade Launcher in Tomb Raider (2013). (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))

Game image and identification source

Rise of the Tomb Raider (2015): Four Weapon Families, Many Builds

Weapons: Makeshift, Recurve, Compound, and Ancient Horn bows; revolver, semiautomatic and heavy pistols; SMG, assault, bolt-action, and military rifles; Pump-Action, Break-Action, Full-Auto, and Tactical Shotguns; a rifle grenade launcher; named reward variants; and the Lost City trebuchets. Field gear: twin axes, grapple wire, knife, rebreather, lock pick, rope ascender, oil flask, radio, glowsticks, satchels, quivers, pouches, and tiered tools.

Rise turns the reboot's linear upgrades into loadout choices. Lara can select a weapon inside each family, then improve it for damage, speed, capacity, or special behavior. The revolver has the unusual side plate and grip angle of the rare Nagant M1910. The semiautomatic pistol is closer to a Remington 1911 R1, and the heavy pistol again fills the Desert Eagle role. The four main shotguns are a Winchester Model 1912-style Pump-Action, a side-by-side Break-Action closest to a J.P. Sauer pattern, an Izhmash KS-K-style Full-Auto, and a Franchi PA8-based Tactical Shotgun with SPAS-12-style furniture.

The rifle shelf is just as varied. The Assault Rifle is a WASR-2/AK derivative. The SMG mixes the MP7 with HK's second PDW prototype. The Bolt-Action Rifle combines Remington 700 and Blaser R93 cues, and the Military Rifle is based on the G36K. These are choices, not steps in one upgrade chain. A fast SMG and a slow bolt gun remain different tools for the rest of the campaign.

The named bonus guns are not one interchangeable DLC bucket. The Python or Venom Hand Cannon is a harder-hitting revolver, and the Hailstorm is a distinct automatic machine pistol. Moon Shadow, Accipiter Nox, and Rattlesnake are handgun skins; Goldenfang and Snowflake are rifle skins; and Voidhammer and Harbinger are shotgun skins. Thunderclap is the gilded Break-Action Shotgun awarded for full completion. Each appears separately in the index because each is a named weapon the player can equip.

The Lost City also gives Lara direct control of three counterweight trebuchets. The player rotates each machine, aims it, holds the fire control to charge the throw, and releases a Greek-fire amphora at gates, signal fires, or Trinity defenders. It is a stationary siege engine rather than a firearm, but it belongs in a literal index of weapons the player aims and fires.

Lara Croft approaching a snowy ruin with a rifle and bow slung across her back
Rise expands each weapon family into several choices, then lets upgrades push a gun toward faster handling, greater power, or higher capacity. (Credit: Crystal Dynamics via Steam)

The bow remains the most connected tool. Poison, fire, and grenade arrows are crafted ammunition. Napalm and Cluster Bomb Arrows improve existing ammo instead of adding another bow. Rope arrows pull objects, while broadhead climbing arrows create temporary footholds on marked walls; those contextual shots do not drain the normal arrow supply. The axes, wire spool, knife, radio, glowsticks, and rebreather complete a kit built around reaching the next space as much as winning the next fight.

Complete player-operated firearm, launcher, and mounted-weapon index: 23 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Rise of the Tomb Raider appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

Revolver

Identification: Nagant M1910

Lara's first firearm in Siberia is story-acquired and can receive a speed-loader upgrade.

Lara holding the Revolver in Rise of the Tomb Raider
Revolver in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Nagant M1895 revolver, shown as the closest reusable Nagant-family photo to the rarer M1910
Real-world reference: Nagant M1910. (Credit: Mascamon / Wikimedia Commons (CC BY-SA 3.0 LU; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Semi-Auto Pistol

Identification: Remington 1911 R1 Enhanced

Lara carries the same unmodified pistol with unlimited reserve ammunition in the Syria prologue; after losing it, she later assembles the selectable Siberian weapon from four strongbox parts.

Lara holding the Semi-Auto Pistol in Rise of the Tomb Raider
Semi-Auto Pistol in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Remington 1911 R1 pistol
Real-world reference: Remington 1911 R1 Enhanced. (Credit: PJM / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Heavy Pistol

Identification: Desert Eagle Mark XIX

A four-part craftable handgun with high damage, heavy recoil, and a slower rate of fire.

Lara holding the Heavy Pistol in Rise of the Tomb Raider
Heavy Pistol in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Magnum Research Desert Eagle
Real-world reference: Desert Eagle Mark XIX. (Credit: Rama / Wikimedia Commons (CC BY-SA 2.0 FR; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

SMG

Identification: Heckler & Koch MP7 / second HK PDW prototype hybrid

A four-part weapon with high rate of fire and lower per-shot damage; it consumes the shared rifle-ammo pool.

Lara holding the SMG in Rise of the Tomb Raider
SMG in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Heckler & Koch MP7
Real-world reference: Heckler & Koch MP7 / second HK PDW prototype hybrid. (Credit: Pibwl / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Assault Rifle

Identification: WASR-2 / AK-pattern rifle

Acquired during the Gulag story sequence; the base model lacks a gas tube until Lara buys the gas-port upgrade.

Lara holding the Assault Rifle in Rise of the Tomb Raider
Assault Rifle in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Type II AK-47 rifle, representative of the game's AK-pattern Assault Rifle
Real-world reference: WASR-2 / AK-pattern rifle. (Credit: Cpl. D. A. Haynes / U.S. Marine Corps via Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Bolt Action Rifle

Identification: Remington 700 with Blaser R93-style straight-pull bolt cues

A precision rifle that trades follow-up speed for high single-shot damage.

Lara holding the Bolt Action Rifle in Rise of the Tomb Raider
Bolt Action Rifle in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Remington Model 700 rifle
Real-world reference: Remington 700 with Blaser R93-style straight-pull bolt cues. (Credit: Rizuan / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Military Rifle

Identification: Heckler & Koch G36K

Bought for 140 Byzantine coins; magazine upgrades take it from 30 to 45 and then 60 rounds.

Lara holding the Military Rifle in Rise of the Tomb Raider
Military Rifle in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Heckler & Koch G36K carbine on display
Real-world reference: Heckler & Koch G36K. (Credit: Sgt. Keith A. Stevenson / U.S. military via Wikimedia Commons (public domain; converted to WebP))

Game image and identification source · Real-firearm photo source

Pump-Action Shotgun

Identification: Winchester Model 1912

The story awards it in the Upper Village; its first configuration is a stockless trench-style gun.

Lara holding the Pump-Action Shotgun in Rise of the Tomb Raider
Pump-Action Shotgun in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Winchester Model 1912 shotgun
Real-world reference: Winchester Model 1912. (Credit: Yaf / Wikimedia Commons (public-domain dedication; converted to WebP))

Game image and identification source · Real-firearm photo source

Break-Action Shotgun

Identification: Generic J. P. Sauer-style side-by-side shotgun

Assembled from four parts; it delivers very high damage but only two shots before a reload.

Lara holding the Break-Action Shotgun in Rise of the Tomb Raider
Break-Action Shotgun in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real side-by-side break-action shotgun, representative rather than an exact model match
Real-world reference: Generic J. P. Sauer-style side-by-side shotgun. (Credit: Kamitoghani / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Full-Auto Shotgun

Identification: Izhmash KS-K

The final shotgun has fully automatic fire; magazine upgrades increase capacity from 6 to 12 and then 15 rounds.

Lara holding the Full-Auto Shotgun in Rise of the Tomb Raider
Full-Auto Shotgun in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Izhmash KS-K shotgun
Real-world reference: Izhmash KS-K. (Credit: Homoatrox / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Tactical Shotgun

Identification: Fictional Franchi PA8 / SPAS-12 hybrid

Bought for 140 Byzantine coins; its final magazine upgrade is a 12-round drum.

Lara holding the Tactical Shotgun in Rise of the Tomb Raider
Tactical Shotgun in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Franchi SPAS-12, shown for the game's hybrid shotgun furniture
Real-world reference: Fictional Franchi PA8 / SPAS-12 hybrid. (Credit: Joguwa86 / Wikimedia Commons (CC0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Rifle Grenade Launcher

Identification: M203A1 / G&P M203 RIS-style launcher

Bought for 120 Byzantine coins; it attaches to every rifle and the game skips a reload animation while grenade ammunition remains.

The rifle-mounted Grenade Launcher in Rise of the Tomb Raider
Rifle Grenade Launcher in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real M203A2 grenade launcher
Real-world reference: M203A1 / G&P M203 RIS-style launcher. (Credit: PEO Soldier / U.S. Army via Wikimedia Commons (public domain; background removed by JayCoop; background flattened, resized, and converted to WebP))

Game image and identification source · Real-firearm photo source

Thunderclap

Identification: Generic J. P. Sauer-style side-by-side shotgun

A gold-finished, more powerful version of the Break-Action Shotgun awarded for 100% completion.

Lara holding the gold Thunderclap shotgun in Rise of the Tomb Raider
Thunderclap in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real side-by-side break-action shotgun, representative rather than an exact model match
Real-world reference: Generic J. P. Sauer-style side-by-side shotgun. (Credit: Kamitoghani / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Trebuchet (stationary)

Identification: Medieval counterweight trebuchet

Lara directly rotates, aims, charges, and fires three stationary trebuchets in the Lost City. Their Greek-fire projectiles break gates, light signal towers, and strike Deathless defenders.

The full Lost City trebuchet and Lara aiming it in Rise of the Tomb Raider
Trebuchet (stationary) in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via Stella's Tomb Raider Site (two adjacent gameplay captures combined and converted to WebP))
Reconstructed medieval counterweight trebuchet at Château de Castelnaud
Real-world reference: Medieval counterweight trebuchet. (Credit: Jebulon / Wikimedia Commons (CC0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Python / Venom Hand Cannon

Identification: Fictional Smith & Wesson / Colt Python hybrid

Different releases use the Python and Venom names for the same high-damage revolver. It fires more slowly and holds fewer rounds than most handguns, while sharing the Revolver's upgrade tree.

Lara holding the Python or Venom Hand Cannon in Rise of the Tomb Raider
Python / Venom Hand Cannon in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Colt Python revolver, shown for the fictional hand cannon's vent-rib barrel
Real-world reference: Fictional Smith & Wesson / Colt Python hybrid. (Credit: M62 / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Moon Shadow

Identification: Desert Eagle-style Heavy Pistol skin

A matte-black Heavy Pistol with ivory grip inlay and identical statistics to the base gun.

Lara holding the Moon Shadow pistol in Rise of the Tomb Raider
Moon Shadow in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Magnum Research Desert Eagle, the basis for the Heavy Pistol family
Real-world reference: Desert Eagle-style Heavy Pistol skin. (Credit: Rama / Wikimedia Commons (CC BY-SA 2.0 FR; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Accipiter Nox

Identification: Remington 1911 R1-style Semi-Auto Pistol skin

A matte-black Semi-Auto Pistol with ivory inlay and the same statistics and upgrade path as the base pistol.

Lara aiming the Accipiter Nox pistol in Rise of the Tomb Raider
Accipiter Nox in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Remington 1911 R1 pistol, the basis for the Semi-Auto Pistol family
Real-world reference: Remington 1911 R1-style Semi-Auto Pistol skin. (Credit: PJM / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Rattlesnake

Identification: Gold Nagant-style Revolver skin

A gold-finished Revolver skin with the same statistics and upgrades as the standard Revolver.

The gold Rattlesnake Revolver Skin in the Rise of the Tomb Raider weapon menu
Rattlesnake in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via Games-Reviews.net (in-game inventory capture; converted to WebP))
Real Nagant M1895 revolver, shown as the closest reusable Nagant-family comparison
Real-world reference: Gold Nagant-style Revolver skin. (Credit: Mascamon / Wikimedia Commons (CC BY-SA 3.0 LU; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Hailstorm

Identification: Fictional IWI Uzi Pro / MAC-10 hybrid

An automatic machine pistol with the Semi-Auto Pistol's upgrade tree, slightly lower damage, a larger magazine, and a faster fire rate.

Lara holding the Hailstorm machine pistol in Rise of the Tomb Raider
Hailstorm in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real MAC-10 submachine gun, representative of one half of the Hailstorm's hybrid design
Real-world reference: Fictional IWI Uzi Pro / MAC-10 hybrid. (Credit: Mike Cumpston / Wikimedia Commons (public-domain dedication; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Goldenfang

Identification: Gold Remington 700-style Bolt Action Rifle skin

A gilded Bolt Action Rifle skin with statistics and upgrades identical to the base rifle.

Lara holding the Goldenfang rifle in Rise of the Tomb Raider
Goldenfang in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Remington Model 700 rifle, the basis for the Bolt Action Rifle family
Real-world reference: Gold Remington 700-style Bolt Action Rifle skin. (Credit: Rizuan / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Snowflake

Identification: Arctic-camouflage HK G36K-style Military Rifle skin

An arctic-camouflage Military Rifle skin with the same statistics and upgrade path as the standard rifle.

Lara aiming the Snowflake rifle in Rise of the Tomb Raider
Snowflake in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Heckler & Koch G36K carbine, the basis for the Military Rifle family
Real-world reference: Arctic-camouflage HK G36K-style Military Rifle skin. (Credit: Sgt. Keith A. Stevenson / U.S. military via Wikimedia Commons (public domain; converted to WebP))

Game image and identification source · Real-firearm photo source

Voidhammer

Identification: Shortened side-by-side Break-Action Shotgun skin

A brass-accented Break-Action Shotgun skin with statistics and upgrades identical to the standard gun.

Lara aiming the Voidhammer shotgun in Rise of the Tomb Raider
Voidhammer in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real side-by-side break-action shotgun, representative rather than an exact model match
Real-world reference: Shortened side-by-side Break-Action Shotgun skin. (Credit: Kamitoghani / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Harbinger

Identification: Distressed-red KS-K-style Full-Auto Shotgun skin

A distressed-red Full-Auto Shotgun skin with a cosmetic red-dot sight and the same statistics and upgrades as the standard gun.

Lara holding the Harbinger shotgun in Rise of the Tomb Raider
Harbinger in Rise of the Tomb Raider. (Credit: Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Izhmash KS-K shotgun, the basis for the Full-Auto Shotgun family
Real-world reference: Distressed-red KS-K-style Full-Auto Shotgun skin. (Credit: Homoatrox / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Shadow of the Tomb Raider (2018): A Mature Survivor Loadout

Core campaign and named bonuses: Recurve, Six Sky's War, Serpentwood, Atlatl, and Heart of the Eagle bows; AB .45, C&T S55, J&D Model 27, River Hawk, and NEP-14 handguns; Vicar Mark II, GF RAL, WASP 11, and PN-TF 267 rifles; Bishop 600, TAEV 16, and WHWS-16 shotguns. Viper Bite and the Redding rifle are New Game Plus rewards; Puka Huk's Bow is DLC. Field gear: upgraded knives, twin axes, rappel wire, overhang climbing gear, rope ascender, lock pick, satchel, rucksack, rebreather, camouflage mud, suppressors, sights, shotgun choke, and ammo pouches.

Shadow keeps the four Survivor weapon families but gives Lara a fuller shelf inside each one. The names remain fictional and the art deliberately mixes features. The C&T S55 is the clearest pistol match: its slide rails, grip, and controls are drawn from the CZ 75 family. The AB .45 fills the 1911 slot, the River Hawk is the large magnum, and the NEP-14 is the compact machine-pistol option. The Bishop 600 is based on a Mossberg 500AT. The TAEV 16 follows a Franchi SPAS-12, while the fully automatic WHWS-16 blends the Daewoo USAS-12 with SIG SG 551 details. Lara briefly carries Rise's Franchi PA8-style Tactical Shotgun during the Cozumel prologue before losing that inventory. Bonus shotguns add the suppressed Benelli M3-style Whispering Scourge and the double-barreled Sedgewick 707.

The rifle names hide four different jobs. Vicar Mark II mixes an FNC with a Galil SAR. GF RAL is an FAL/L1A1-style battle rifle. WASP 11 is an MP5A3-like SMG, and PN-TF 267 combines M249 and MG4 light machine-gun features. The New Game Plus Redding Bolt-Action looks like a Lee-Enfield No. 4. Shadow therefore keeps the same four weapon families as Rise without making every member of a family feel interchangeable.

The Cozumel prologue also gives Lara Rise's G36KV Military Rifle before the tsunami strips that loadout. A skill-built improvised grenade launcher mounts under compatible rifles: poison gas in the base game and explosive rounds after The Forge's Grenadier skill; Serpent's Glint adds a stripped Orion-style flare launcher under every sidearm. Lara first fires the complete Orion flare pistol during the jaguar quick-time event.

Players who like the real platform can compare that shape with our CZ 75 SP-01 upgrades guide. The large list also sits inside Shadow's stealth system. Lara can coat herself in mud, turn poison into lure or fear arrows, and add suppressors or sights to selected pistols and rifles. A shotgun choke tightens the pellet pattern, while pouches increase the ammo she can carry. Rappel wire and overhang gear extend the climbing system in the same way: the field kit grows both sides of play.

The DLC and special-edition guns add the K&H KAP, Silent Sting and Scorpion, Umbrage 3-80 and Shade, Whispering Scourge and Pandemic, and the Sedgewick 707. Gold-finish variants of the AB .45, Vicar Mark II, and Bishop 600 are also separate selections, as is the Bishop 600's platinum finish. The remaining DLC weapons are bows or climbing axes, so they stay in the gear discussion instead of being mislabeled as firearms.

Complete player-operated firearm, launcher, and mounted-weapon index: 29 entries

Every single-player story-campaign inventory gun, named playable firearm variant, and player-fired mounted weapon in Shadow of the Tomb Raider appears below. NPC-only, cutscene-only, and competitive multiplayer-only weapons are excluded. Utility launchers and other non-firearms are labeled instead of being passed off as guns.

AB .45

Identification: Fictional Smith & Wesson 645 / M1911 hybrid

Lara's default story pistol supports a suppressor and combines 1911 controls with Smith & Wesson 645-style lines.

Lara holding the AB .45 in Shadow of the Tomb Raider
AB .45 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Remington 1911 R1, representative of the 1911 half of the AB .45 hybrid
Real-world reference: Fictional Smith & Wesson 645 / M1911 hybrid. (Credit: PJM / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

C&T S55

Identification: CZ 75

A merchant-sold pistol whose main advantage is high ammunition capacity.

Lara holding the C&T S55 in Shadow of the Tomb Raider
C&T S55 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real CZ 75 pistol
Real-world reference: CZ 75. (Credit: Land68 / Wikimedia Commons (CC0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

J&D Model 27

Identification: Smith & Wesson Model 19 with Ruger-style cues

A merchant revolver built around high damage and low ammunition capacity.

The J&D Model 27 revolver in Shadow of the Tomb Raider
J&D Model 27 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Smith & Wesson Model 19 revolver
Real-world reference: Smith & Wesson Model 19 with Ruger-style cues. (Credit: Tim Dobbelaere / Wikimedia Commons (CC BY-SA 2.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

River Hawk

Identification: Desert Eagle Mark XIX

A side-mission reward with very high damage and recoil.

Lara firing the River Hawk in Shadow of the Tomb Raider
River Hawk in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Magnum Research Desert Eagle
Real-world reference: Desert Eagle Mark XIX. (Credit: Rama / Wikimedia Commons (CC BY-SA 2.0 FR; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

NEP-14

Identification: MAC-10 with Mini Uzi-style top-cover cues

A fully automatic 20-round weapon that occupies the handgun slot.

Lara holding the NEP-14 in Shadow of the Tomb Raider
NEP-14 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real MAC-10 submachine gun
Real-world reference: MAC-10 with Mini Uzi-style top-cover cues. (Credit: Mike Cumpston / Wikimedia Commons (public-domain dedication; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

WASP 11

Identification: Heckler & Koch MP5A3 with MP5/10 cues

The only automatic firearm that accepts a suppressor; despite being an SMG, it uses the rifle-ammo pool.

Lara holding the WASP 11 in Shadow of the Tomb Raider
WASP 11 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Heckler & Koch MP5
Real-world reference: Heckler & Koch MP5A3 with MP5/10 cues. (Credit: Samuli Silvennoinen / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Vicar Mark II

Identification: Fictional FN FNC / Galil SAR / STV hybrid

The default balanced assault rifle combines the receiver and control layout of several real rifle families.

The Vicar Mark II rifle in Shadow of the Tomb Raider
Vicar Mark II in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
A real Belgian FN FNC rifle during a familiarization class
Real-world reference: Fictional FN FNC / Galil SAR / STV hybrid. (Credit: Mass Communication Specialist 1st Class Gary Keen / U.S. Navy via Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

GF RAL

Identification: FN FAL / L1A1 with a G3-style charging-handle cue

A semi-automatic rifle with high damage and a slow firing cadence.

Lara aiming the GF RAL in Shadow of the Tomb Raider
GF RAL in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real FN FAL rifle
Real-world reference: FN FAL / L1A1 with a G3-style charging-handle cue. (Credit: Atirador / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

PN-TF 267

Identification: Fictional M249 / MG4 / Ultimax drum hybrid

A story-acquired magazine-fed light machine gun whose main advantage is a large magazine.

Lara holding the PN-TF 267 in Shadow of the Tomb Raider
PN-TF 267 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
A real M249 Squad Automatic Weapon in U.S. Army service
Real-world reference: Fictional M249 / MG4 / Ultimax drum hybrid. (Credit: U.S. Army via Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Bishop 600

Identification: Mossberg 500AT

The story/default pump shotgun can use the game's concussive and incendiary ammunition upgrades.

Lara holding the Bishop 600 in Shadow of the Tomb Raider
Bishop 600 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
A real Mossberg 500 shotgun being fired
Real-world reference: Mossberg 500AT. (Credit: Mass Communication Specialist 2nd Class Devin M. Langer / U.S. Navy via Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

TAEV 16

Identification: Franchi SPAS-12

A semi-automatic shotgun with balanced handling and damage.

Lara holding the TAEV 16 in Shadow of the Tomb Raider
TAEV 16 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Franchi SPAS-12 shotgun
Real-world reference: Franchi SPAS-12. (Credit: Joguwa86 / Wikimedia Commons (CC0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

WHWS-16

Identification: Fictional Daewoo USAS-12 / SIG 551 hybrid

A fully automatic high-recoil shotgun whose drum upgrade adds only two rounds.

Lara holding the WHWS-16 in Shadow of the Tomb Raider
WHWS-16 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Daewoo USAS-12 shotgun
Real-world reference: Fictional Daewoo USAS-12 / SIG 551 hybrid. (Credit: Oleg Volk / Wikimedia Commons (CC BY 2.5; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

PA8

Identification: Fictional Franchi PA8 / SPAS-12 hybrid

The prologue shotgun is portrayed as semi-automatic even though the real PA8 is pump-action.

Lara holding the PA8 during the Shadow of the Tomb Raider prologue
PA8 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Franchi SPAS-12, shown for the game's hybrid shotgun furniture
Real-world reference: Fictional Franchi PA8 / SPAS-12 hybrid. (Credit: Joguwa86 / Wikimedia Commons (CC0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

G36KV / Military Rifle

Identification: Heckler & Koch G36KV

Lara uses it during the prologue; a New Game+ inventory carryover can leave it fitted with a suppressor.

The G36KV Military Rifle in Shadow of the Tomb Raider
G36KV / Military Rifle in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Heckler & Koch G36K carbine on display
Real-world reference: Heckler & Koch G36KV. (Credit: Sgt. Keith A. Stevenson / U.S. military via Wikimedia Commons (public domain; converted to WebP))

Game image and identification source · Real-firearm photo source

Redding Bolt-Action

Identification: Lee-Enfield No. 4 Mk I

A precision rifle with a built-in suppressor and high single-shot damage.

Lara holding the Redding Bolt-Action in Shadow of the Tomb Raider
Redding Bolt-Action in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Lee-Enfield No. 4 Mk I rifle
Real-world reference: Lee-Enfield No. 4 Mk I. (Credit: Arthurrh / Wikimedia Commons (CC BY-SA 3.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Whispering Scourge

Identification: Benelli M3 Super 90 with an M4-style forend

A suppressed shotgun that operates pump-only in the game even though the real M3 can switch between pump and semi-auto operation.

Lara holding the Whispering Scourge in Shadow of the Tomb Raider
Whispering Scourge in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Benelli M3 shotgun
Real-world reference: Benelli M3 Super 90 with an M4-style forend. (Credit: Blocatul / Wikimedia Commons (CC BY-SA 4.0; background flattened, resized, and converted to WebP))

Game image and identification source · Real-firearm photo source

Sedgewick 707

Identification: Savage / Stevens 311A-style side-by-side shotgun

A traditional two-shot break-action shotgun.

Lara holding the Sedgewick 707 in Shadow of the Tomb Raider
Sedgewick 707 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real side-by-side break-action shotgun, representative rather than an exact Stevens 311A photo
Real-world reference: Savage / Stevens 311A-style side-by-side shotgun. (Credit: Kamitoghani / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Improvised Grenade Launcher

Identification: Fictional / no clean real-world equivalent

A skill unlock fitted beneath compatible rifles. It muzzle-loads poison-gas rounds in the base game and gains explosive grenades after The Forge's Grenadier skill.

The Improvised Grenade Launcher fitted beneath Lara's rifle in Shadow of the Tomb Raider
Improvised Grenade Launcher in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))

Game image and identification source

Orion Flare Gun / stripped underbarrel flare launcher

Identification: Orion-brand 12-gauge flare gun

Lara fires the complete flare pistol in a jaguar QTE; later the stripped launcher mounts under every sidearm and is muzzle-loaded.

Lara holding the complete Orion-style flare gun in Shadow of the Tomb Raider
Orion Flare Gun / stripped underbarrel flare launcher in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Orion-brand single-shot 12-gauge flare gun
Real-world reference: Orion-brand 12-gauge flare gun. (Credit: P. Ubriaco / Wikimedia Commons (CC BY 2.5; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

K&H KAP / Weiss & Wolff

Identification: Stylized Heckler & Koch USP Match with SIG P250/P320 grip cues

This pistol cannot be upgraded, but it accepts the pistol sight and underbarrel flare launcher.

Lara aiming the K&H KAP or Weiss & Wolff pistol in Shadow of the Tomb Raider
K&H KAP / Weiss & Wolff in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Heckler & Koch USP, shown as the closest reusable comparison to the fictional USP Match-style pistol
Real-world reference: Stylized Heckler & Koch USP Match with SIG P250/P320 grip cues. (Credit: lifesizepotato; transparency edit by JayCoop / Wikimedia Commons (CC0; background flattened, resized, and converted to WebP))

Game image and identification source · Real-firearm photo source

Silent Sting

Identification: Suppressed Luger P08

Available when the DLC begins, this integrally suppressed pistol has three upgrade tiers and accepts the pistol sight and flare launcher.

Lara holding the suppressed Silent Sting pistol in Shadow of the Tomb Raider
Silent Sting in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Luger P08 pistol without the game's fictional suppressor
Real-world reference: Suppressed Luger P08. (Credit: Askild Antonsen / Wikimedia Commons (CC BY 2.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Silent Sting - Scorpion

Identification: Nickel-and-ivory suppressed Luger P08 skin

A nickel-finished, engraved Silent Sting with ivory-style grips and the same mechanics as the base pistol.

Lara holding the Silent Sting - Scorpion pistol in Shadow of the Tomb Raider
Silent Sting - Scorpion in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Luger P08 pistol, the basis for the Silent Sting family
Real-world reference: Nickel-and-ivory suppressed Luger P08 skin. (Credit: Askild Antonsen / Wikimedia Commons (CC BY 2.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Umbrage 3-80

Identification: AAC Honey Badger with an HK416-style quad-rail handguard

Available when the DLC begins, this non-upgradeable rifle has an integral suppressor, underbarrel grenade launcher, and laser support.

Lara holding the Umbrage 3-80 rifle in Shadow of the Tomb Raider
Umbrage 3-80 in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real HK416, shown only for the quad-rail handguard cues on the fictional Honey Badger-style rifle
Real-world reference: AAC Honey Badger with an HK416-style quad-rail handguard. (Credit: Dybdal / Wikimedia Commons (CC BY-SA 2.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Umbrage 3-80 - Shade

Identification: Red-and-black Umbrage 3-80 skin

A red-finished Umbrage 3-80 with skull paint and the same integral suppressor, launcher, laser, and fixed upgrade state as the base rifle.

Lara holding the Umbrage 3-80 - Shade rifle in Shadow of the Tomb Raider
Umbrage 3-80 - Shade in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real HK416, shown only for the quad-rail handguard cues on the Umbrage family
Real-world reference: Red-and-black Umbrage 3-80 skin. (Credit: Dybdal / Wikimedia Commons (CC BY-SA 2.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Whispering Scourge - Pandemic

Identification: Woodland-camouflage Benelli M3/M4 hybrid skin

A woodland-camouflage Whispering Scourge with the same non-upgradeable, suppressed, pump-only behavior as the base gun.

Lara holding the Whispering Scourge - Pandemic shotgun in Shadow of the Tomb Raider
Whispering Scourge - Pandemic in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Benelli M3 shotgun, the basis for the Whispering Scourge family
Real-world reference: Woodland-camouflage Benelli M3/M4 hybrid skin. (Credit: Blocatul / Wikimedia Commons (CC BY-SA 4.0; background flattened, resized, and converted to WebP))

Game image and identification source · Real-firearm photo source

AB .45 - Gold Edition

Identification: Gold AB .45 M1911 / Smith & Wesson 645 hybrid skin

A gold cosmetic version of the AB .45 with the same statistics and upgrade tree as the base pistol.

Lara aiming the AB .45 - Gold Edition in Shadow of the Tomb Raider
AB .45 - Gold Edition in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Remington 1911 R1, representative of the 1911 half of the AB .45 family
Real-world reference: Gold AB .45 M1911 / Smith & Wesson 645 hybrid skin. (Credit: PJM / Wikimedia Commons (CC BY-SA 4.0; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Vicar Mark II - Gold Edition

Identification: Gold FN FNC / Galil hybrid skin

A gold cosmetic version of the Vicar Mark II with the same statistics and upgrade tree as the base rifle.

Lara aiming the Vicar Mark II - Gold Edition in Shadow of the Tomb Raider
Vicar Mark II - Gold Edition in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
Real Belgian FN FNC rifle, the main basis for the Vicar Mark II family
Real-world reference: Gold FN FNC / Galil hybrid skin. (Credit: Mass Communication Specialist 1st Class Gary Keen / U.S. Navy via Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Bishop 600 - Gold Edition

Identification: Gold Mossberg 500AT skin

A gold cosmetic version of the Bishop 600 with the same statistics and upgrade tree as the base shotgun.

Lara holding the Bishop 600 - Gold Edition in Shadow of the Tomb Raider
Bishop 600 - Gold Edition in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
A real Mossberg 500 shotgun, the basis for the Bishop 600 family
Real-world reference: Gold Mossberg 500AT skin. (Credit: Mass Communication Specialist 2nd Class Devin M. Langer / U.S. Navy via Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

Bishop 600 - Platinum Edition

Identification: Platinum Mossberg 500AT skin

A platinum cosmetic version of the Bishop 600 with the same statistics and upgrade tree as the base shotgun.

Lara aiming the Bishop 600 - Platinum Edition in Shadow of the Tomb Raider
Bishop 600 - Platinum Edition in Shadow of the Tomb Raider. (Credit: Eidos-Montréal / Crystal Dynamics / Square Enix via IMFDB (gameplay capture; resized and converted to WebP))
A real Mossberg 500 shotgun, the basis for the Bishop 600 family
Real-world reference: Platinum Mossberg 500AT skin. (Credit: Mass Communication Specialist 2nd Class Devin M. Langer / U.S. Navy via Wikimedia Commons (public domain; resized and converted to WebP))

Game image and identification source · Real-firearm photo source

What Changed Across Three Eras

The classic games build excitement by adding another gun. The first shotgun is a clear power jump. The first Uzis change the sound and tempo. By Tomb Raider III, the inventory is a trophy case of answers: Desert Eagle for hard targets, MP5 for control, harpoon gun underwater, and rockets when subtlety is finished.

Legend and Underworld make a smaller carried gun inventory more believable and more useful. Pistols remain available, one long gun usually forces a choice, and the grapple or scanner solves problems a bullet cannot. Anniversary keeps the classic collected arsenal while using the trilogy's newer movement and gear systems. The Survivor games then turn gear into a character arc. A crude bow becomes a precision platform. One axe becomes two. A simple rope arrow grows into a movement system.

That is why Lara's most important weapon was never only a gun. The best tool in each era is the one that connects danger to movement: acrobatics in the classics, the grapple in the Legend trilogy, and the bow plus climbing axe in the Survivor trilogy. You can browse the actual platforms behind many of these designs in our firearm catalog or compare current 9mm choices in the best 9mm pistols guide.

The Next Arsenal Starts in 2027

Tomb Raider: Legacy of Atlantis is scheduled for February 12, 2027. It reimagines Lara's original adventure, and official art and footage put the twin pistols back at the center of Lara's classic silhouette.

Tomb Raider: Catalyst is also planned for 2027. Its official description promises customizable adventure technology across Northern India. Both games point toward a unified Lara: the recognizable pistols of the classics, the integrated field gear of the Legend years, and the physical exploration systems of the Survivor era.

Follow the Next Tomb Raider Arsenal

Get weapon histories, game-to-real-world identifications, and firearm design breakdowns in the weekly briefing.

Free targets, drill cards, and weekly reviews by email.

Frequently Asked Questions

What kind of gun does Lara Croft use in Tomb Raider?
Lara Croft does not use one licensed pistol throughout the series. Her classic dual pistols are usually drawn like Browning Hi-Powers. Legend and Underworld use fictional pistols inspired by the HK USP Match, while the Survivor games use several fictional handguns based on designs such as the Beretta 92, 1911, Desert Eagle, and CZ 75.
What weapons are available in Tomb Raider?
The weapon list changes by game. The classic releases use dual pistols, shotguns, Uzis or other submachine guns, heavy handguns, rifles, grenade launchers, and special tools such as a harpoon gun or crossbow. The Survivor trilogy organizes its arsenal around bows, handguns, rifles, shotguns, climbing axes, and crafted upgrades.
Why does Lara Croft use two pistols?
The twin pistols gave the original Lara a clear silhouette and let the first game offer a reliable weapon with unlimited ammunition. Later games kept them because they had become part of the character's identity, even when the rest of the combat system changed.
What shotgun does Lara Croft use?
It changes by game. The original Tomb Raider calls its gun simply the Shotgun; its 1996 model is generic, while the remaster redraws it as a Mossberg 500AT Cruiser. Later games use designs based on the Franchi SPAS-12, Benelli M3 Super 90 Shorty, Mossberg 500 and 590, FN Tactical Police Shotgun, Winchester Model 1912, Franchi PA8, Izhmash KS-K, and Daewoo USAS-12.
What guns does Angelina Jolie use in Tomb Raider?
The 2001 Tomb Raider film gave Angelina Jolie a pair of heavily customized HK USP Match pistols. Those movie props are separate from the game canon, although the fictional pistols in Tomb Raider: Legend and Tomb Raider: Underworld use a similar USP Match profile.
Share
Pass the dispatch